internal override void MineModeOff(int cost) { for (int i = 0; i < ShowHand.Count; i++) { ShowHand[i].ClickOn(); } ShowDeck.CardClickOn(); form1.MineModeOff(cost); }
private void DrawCard(object sender, EventArgs e) { for (int i = 0; i < Hand.Count; i++) { Hand[i].TrashModeOff(); } player.SupplyOn(); player.DrawCard(count - Hand.Count); button.Visible = false; Sort(); Deck.CardClickOn(); clicked = false; }