private void AutoLoad() { Object[] skillCards = Resources.LoadAll(FolderStructure.BATTLE_CARDS + FolderStructure.BATTLE_SKILLS); Object[] careerCards = Resources.LoadAll(FolderStructure.BATTLE_CARDS + FolderStructure.BATTLE_CAREERS); Object[] equipmentCards = Resources.LoadAll(FolderStructure.BATTLE_CARDS + FolderStructure.BATTLE_EQUIPMENTS); Object[] characterCards = Resources.LoadAll(FolderStructure.BATTLE_CARDS + FolderStructure.BAtTLE_CHARACTERS); foreach (var skillCard in skillCards) { var N = JSONNode.Parse(skillCard.ToString()); Debug.Log("name: " + N[BattleConstants.NAME]); this.LoadSkill(N); } foreach (var careerCard in careerCards) { var N = JSONNode.Parse(careerCard.ToString()); Debug.Log("name: " + N[BattleConstants.NAME]); this.LoadCareer(N); } foreach (var equipmentCard in equipmentCards) { var N = JSONNode.Parse(equipmentCard.ToString()); Debug.Log("name: " + N[BattleConstants.NAME]); this.LoadEquipment(N); } foreach (var characterCard in characterCards) { var N = JSONNode.Parse(characterCard.ToString()); Debug.Log("name: " + N[BattleConstants.NAME]); this.LoadCharacter(N); } }