Пример #1
0
 public RaceBonus(double attackpowerFlat        = 0,
                  double spelldamageFlat        = 0,
                  double percentOfManaPer5      = 0,
                  double energyPer5             = 0,
                  double runicPowerPer5         = 0,
                  int gunCritPercent            = 0,
                  int bowCritPercent            = 0,
                  int throwingCritPercent       = 0,
                  int maceExpertise             = 0,
                  int sword1HExpertise          = 0,
                  int sword2HExpertise          = 0,
                  int fistExpertise             = 0,
                  int axeExpertise              = 0,
                  int daggerExpertise           = 0,
                  int intelectPercent           = 0,
                  int spiritPercent             = 0,
                  HasteBuff hastePercent        = default(HasteBuff),
                  int hitFlatPercent            = 0,
                  int petDamagePercent          = 0,
                  int damagePercentAgainstBeast = 0)
 {
     this.attackpowerFlat           = attackpowerFlat;
     this.spelldamageFlat           = spelldamageFlat;
     this.percentOfManaPer5         = percentOfManaPer5;
     this.energyPer5                = energyPer5;
     this.runicPowerPer5            = runicPowerPer5;
     this.gunCritPercent            = gunCritPercent;
     this.bowCritPercent            = bowCritPercent;
     this.throwingCritPercent       = throwingCritPercent;
     this.maceExpertise             = maceExpertise;
     this.sword1HExpertise          = sword1HExpertise;
     this.sword2HExpertise          = sword2HExpertise;
     this.fistExpertise             = fistExpertise;
     this.axeExpertise              = axeExpertise;
     this.daggerExpertise           = daggerExpertise;
     this.intelectPercent           = intelectPercent;
     this.spiritPercent             = spiritPercent;
     this.hastePercent              = hastePercent;
     this.hitFlatPercent            = hitFlatPercent;
     this.petDamagePercent          = petDamagePercent;
     this.damagePercentAgainstBeast = damagePercentAgainstBeast;
 }
Пример #2
0
 public RaceBonus(double attackpowerFlat = 0,
     double spelldamageFlat = 0,
     double percentOfManaPer5 = 0,
     double energyPer5 = 0,
     double runicPowerPer5 = 0,
     int gunCritPercent = 0,
     int bowCritPercent = 0,
     int throwingCritPercent = 0,
     int maceExpertise = 0,
     int sword1HExpertise = 0,
     int sword2HExpertise = 0,
     int fistExpertise = 0,
     int axeExpertise = 0,
     int daggerExpertise = 0,
     int intelectPercent = 0,
     int spiritPercent = 0,
     HasteBuff hastePercent = default(HasteBuff),
     int hitFlatPercent = 0,
     int petDamagePercent = 0,
     int damagePercentAgainstBeast = 0)
 {
     this.attackpowerFlat = attackpowerFlat;
     this.spelldamageFlat = spelldamageFlat;
     this.percentOfManaPer5 = percentOfManaPer5;
     this.energyPer5 = energyPer5;
     this.runicPowerPer5 = runicPowerPer5;
     this.gunCritPercent = gunCritPercent;
     this.bowCritPercent = bowCritPercent;
     this.throwingCritPercent = throwingCritPercent;
     this.maceExpertise = maceExpertise;
     this.sword1HExpertise = sword1HExpertise;
     this.sword2HExpertise = sword2HExpertise;
     this.fistExpertise = fistExpertise;
     this.axeExpertise = axeExpertise;
     this.daggerExpertise = daggerExpertise;
     this.intelectPercent = intelectPercent;
     this.spiritPercent = spiritPercent;
     this.hastePercent = hastePercent;
     this.hitFlatPercent = hitFlatPercent;
     this.petDamagePercent = petDamagePercent;
     this.damagePercentAgainstBeast = damagePercentAgainstBeast;
 }
Пример #3
0
        public double getEffectiveHastePercentageForSpell(List <HasteBuff> hasteBuffList, HasteBuff current, Spell spell)
        {
            double maxPercentage   = hasteToGCD(spell);
            double totalPercentage = 0;

            foreach (HasteBuff hastebuff in hasteBuffList)
            {
                totalPercentage += hastebuff.percentage;
            }
            if (maxPercentage > totalPercentage)
            {
                return(current.percentage);
            }
            else
            {
                return((maxPercentage / totalPercentage) * current.percentage);
            }
        }
Пример #4
0
 public double getEffectiveHastePercentageForSpell(List<HasteBuff> hasteBuffList, HasteBuff current, Spell spell)
 {
     double maxPercentage = hasteToGCD(spell);
     double totalPercentage = 0;
     foreach (HasteBuff hastebuff in hasteBuffList)
     {
         totalPercentage += hastebuff.percentage;
     }
     if (maxPercentage > totalPercentage)
         return current.percentage;
     else
         return (maxPercentage / totalPercentage) * current.percentage;
 }