/// <summary> /// 保存到db /// </summary> public void Save() { SQLCharHandle.SaveCharacterInfo(m_ss_data); m_is_dirty = false; m_last_save_time = Time.timeSinceStartup; }
/// <summary> /// 保存到db /// </summary> public void Save() { SQLCharHandle.SaveCharacterInfo(m_player_data); m_is_dirty = false; m_last_save_time = Time.second_time; }
/// <summary> /// 保存到db /// </summary> public void Save() { SQLCharHandle.SaveCharacterInfo(m_db_id, m_unit_attr.player_info); m_is_dirty = false; m_last_save_time = Time.timeSinceStartup; }
/// <summary> /// 同步好友最新数据:玩家上线时触发 /// </summary> public void SyncDataFromUnit() { foreach (var obj in m_relations) { RelationInfo info = obj.Value; Unit unit = UnitManager.Instance.GetUnitByIdx(info.char_idx); if (unit == null) {//取db离线数据 long target_char_idx = info.char_idx; PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(target_char_idx, data, (ret) => { if (ret) { RelationInfo db_info; if (m_relations.TryGetValue(target_char_idx, out db_info)) { db_info.Copy(data); } } CommonObjectPools.Despawn(data); this.SyncRelation2SS(target_char_idx); }); } else { info.Copy(unit.player_data); this.SyncRelation2SS(info.char_idx); } } }
/// <summary> /// 从db加载数据 /// </summary> /// <param name="_char_idx"></param> /// <returns></returns> public void Load(long _char_idx, Action <bool> callback) { m_char_idx = _char_idx; SQLCharHandle.QueryCharacterInfo(m_char_idx, m_ss_data, is_load => { callback(is_load); }); }
/// <summary> /// 进入游戏 /// </summary> private void OnEnterGame(PacketBase packet) { gs2ss.EnterGame msg = packet as gs2ss.EnterGame; ClientUID client_uid = msg.client_uid; InterServerID server_uid = msg.server_uid; UnitManager.Instance.AddSession(client_uid); if (!UnitManager.Instance.HasUnit(msg.char_idx)) { DBID db_id = new DBID(); db_id.game_id = ServerConfig.GetDBByAccountIdx(msg.account_idx, eDBType.Game); PlayerInfoForSS ss_data = CommonObjectPools.Spawn <PlayerInfoForSS>(); SQLCharHandle.QueryCharacterInfo(msg.char_idx, db_id, ss_data, is_load => { if (is_load && UnitManager.Instance.HadSession(client_uid)) {//读取玩数据,有可能已经退出 //创建玩家 Player player = new Player(); player.client_uid = client_uid; player.LoadData(ss_data); UnitManager.Instance.AddUnit(player); //告诉gs成功进入游戏 ss2gs.EnterGame rep_gs_msg = PacketPools.Get(ss2gs.msg.ENTER_GAME) as ss2gs.EnterGame; rep_gs_msg.server_uid = server_uid; rep_gs_msg.client_uid = client_uid; rep_gs_msg.char_idx = ss_data.char_idx; ServerNetManager.Instance.Send(server_uid.gs_uid, rep_gs_msg); //告诉ws ss2ws.LoginClient rep_ws_msg = PacketPools.Get(ss2ws.msg.LOGIN_CLIENT) as ss2ws.LoginClient; rep_ws_msg.server_uid = server_uid; rep_ws_msg.client_uid = client_uid; rep_ws_msg.data.Copy(ss_data); ServerNetManager.Instance.Send2WS(rep_ws_msg); //告诉gl ss2gl.LoginClient rep_gl_msg = PacketPools.Get(ss2gl.msg.LOGIN_CLIENT) as ss2gl.LoginClient; rep_gl_msg.server_uid = server_uid; rep_gl_msg.data.Copy(ss_data); ServerNetManager.Instance.Send2GL(rep_gl_msg); //告诉客户端角色基础信息 ss2c.CharacterInfo rep_msg = PacketPools.Get(ss2c.msg.CHARACTER_INFO) as ss2c.CharacterInfo; rep_msg.data.Copy(ss_data); ServerNetManager.Instance.SendProxy(client_uid, rep_msg, false); //初始化内部逻辑 player.OnFirstEnter(); } CommonObjectPools.Despawn(ss_data); }); } }
/// <summary> /// 预加载数据 /// </summary> /// <param name="load_max"></param> private void PreLoadPlayer(uint load_max) { SQLCharHandle.QueryCharForPreload(load_max, list => { Log.Info("预加载玩家数量:" + list.Count); foreach (var char_idx in list) { LoadPlayer(char_idx, null); } } ); }
/// <summary> /// 角色列表 /// </summary> private void OnEnumCharacterList(PacketBase packet) { gs2ss.EnumCharacter msg = packet as gs2ss.EnumCharacter; ClientUID client_uid = msg.client_uid; SQLCharHandle.QueryCharacterList(msg.account_idx, new DBID(msg.game_db_id), (data) => { ss2c.EnumCharacter rep_msg = PacketPools.Get(ss2c.msg.ENUM_CHAR) as ss2c.EnumCharacter; foreach (var char_data in data) { rep_msg.list.Add(char_data); } ServerNetManager.Instance.SendProxy(client_uid, rep_msg); } ); }
/// <summary> /// 创建角色 /// </summary> private void OnCreateCharacter(PacketBase packet) { gs2ss.CreateCharacter msg = packet as gs2ss.CreateCharacter; CreateCharacterInfo create_info = new CreateCharacterInfo(); create_info.spid = msg.spid; create_info.ws_id = ServerNetManager.Instance.srv_realm_idx; create_info.ss_id = 0; create_info.fs_id = 0; create_info.char_idx = IdSharedManager.Instance.GetNextCharIdx(); create_info.char_name = msg.name; create_info.char_type = (byte)msg.flags; long account_idx = msg.account_idx; ushort gs_uid = msg.server_uid.gs_uid; SQLCharHandle.CreateCharacter(account_idx, new DBID(msg.game_db_id), create_info, (res) => { eCreateCharResult result = eCreateCharResult.E_FAILED_COMMONERROR; if (create_info.char_idx == res) { result = eCreateCharResult.E_SUCCESS; } else { switch (res) { case 0: result = eCreateCharResult.E_FAILED_INTERNALERROR; break; case 1: result = eCreateCharResult.E_FAILED_CHARCOUNTLIMIT; break; case 2: result = eCreateCharResult.E_FAILED_INVALIDPARAM_REPEATEDNAME; break; case 3: result = eCreateCharResult.E_FAILED_COMMONERROR; break; } } ss2gs.CreateCharacter rep_msg = PacketPools.Get(ss2gs.msg.CREATE_CHARACTER) as ss2gs.CreateCharacter; rep_msg.result = result; rep_msg.account_idx = account_idx; rep_msg.char_idx = create_info.char_idx; ServerNetManager.Instance.Send(gs_uid, rep_msg); } ); }
private void QueryMaxCharIdx(ushort game_db_id) { DBID db_id = new DBID(); db_id.game_id = game_db_id; SQLCharHandle.QueryMaxCharIdx(ServerConfig.net_info.server_realm, db_id, max_id => { long next_char_idx = max_id; if (next_char_idx == 0) {//没有数据,则初始化起始值 next_char_idx = ServerConfig.net_info.server_realm; next_char_idx = next_char_idx * GlobalID.INIT_CHAR_IDX; } m_max_char_idx.Add(game_db_id, next_char_idx); Log.Info("next_char_idx " + game_db_id + " :" + next_char_idx); }); }
/// <summary> /// 写邮件 /// </summary> public void HandleWriteMail(MailWriteInfo info) { if (info.receiver.IsIdxValid()) { ProcessWrite(info); } else { if (String.IsNullOrEmpty(info.receiver.char_name)) { Log.Debug("错误的收件人name:" + info.receiver.char_name); return; } Player recv_player = UnitManager.Instance.GetPlayerByName(info.receiver.char_name); if (recv_player != null) { info.receiver.char_idx = recv_player.char_idx; ProcessWrite(info); } else {//需要查db Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player; if (player == null) { return; } SQLCharHandle.QueryCharacterInfoByName(info.receiver.char_name, player.db_id, (ret, data) => {//收件人必须是在同一个数据库 if (ret && m_char_idx > 0) { info.receiver.char_idx = data.char_idx; ProcessWrite(info); } else {//告诉客户端发送失败 ss2c.MailCommand msg_client = PacketPools.Get(ss2c.msg.MAIL_COMMAND) as ss2c.MailCommand; msg_client.mail_idx = 0; msg_client.command_type = eMailCommandType.WRITE_MAIL; msg_client.error_type = eMailCommandError.RECIPIENT_NOT_FOUND; ServerNetManager.Instance.SendProxy(player.client_uid, msg_client); } }); } } }
public void InitNextCharIdx() { if (m_srv_realm_idx > 0) { SQLCharHandle.QueryMaxCharIdx(m_srv_realm_idx, max_id => { m_next_char_idx = max_id; if (m_next_char_idx == 0) {//没有数据 m_next_char_idx = m_srv_realm_idx; m_next_char_idx = m_next_char_idx * 10000000000; } Log.Info("next_char_idx:" + m_next_char_idx); }); } else { Log.Warning("未连接上世界服"); } }
/// <summary> /// 创建角色 /// </summary> private void OnCreateCharacter(PacketBase packet) { ss2db.CreateCharacter msg = packet as ss2db.CreateCharacter; InterServerID server_uid = msg.server_uid; ClientUID client_uid = msg.client_uid; CreateCharacterInfo create_info = msg.data; create_info.char_idx = ServerNetManager.Instance.GetNextCharIdx(); SQLCharHandle.CreateCharacter(msg.account_idx, create_info, (res) => { eCreateCharResult result = eCreateCharResult.E_FAILED_COMMONERROR; if (create_info.char_idx == res) { result = eCreateCharResult.E_SUCCESS; } else { switch (res) { case 0: result = eCreateCharResult.E_FAILED_INTERNALERROR; break; case 1: result = eCreateCharResult.E_FAILED_CHARCOUNTLIMIT; break; case 2: result = eCreateCharResult.E_FAILED_INVALIDPARAM_REPEATEDNAME; break; case 3: result = eCreateCharResult.E_FAILED_COMMONERROR; break; } } db2ss.CreateCharacter rep_msg = PacketPools.Get(db2ss.msg.CREATE_CHARACTER) as db2ss.CreateCharacter; rep_msg.server_uid = server_uid; rep_msg.client_uid = client_uid; rep_msg.char_idx = create_info.char_idx; rep_msg.char_name = create_info.char_name; rep_msg.result = result; this.Send(rep_msg); } ); }
/// <summary> /// 角色列表 /// </summary> private void OnEnumCharacter(PacketBase packet) { ss2db.EnumCharacter msg = packet as ss2db.EnumCharacter; InterServerID server_uid = msg.server_uid; ClientUID client_uid = msg.client_uid; SQLCharHandle.QueryCharacterList(msg.account_idx, (data) => { db2ss.EnumCharacter rep_msg = PacketPools.Get(db2ss.msg.ENUM_CHAR) as db2ss.EnumCharacter; rep_msg.server_uid = server_uid; rep_msg.client_uid = client_uid; foreach (var char_data in data) { rep_msg.list.Add(char_data); } rep_msg.result = eEnumCharResult.E_SUCCESS; this.Send(rep_msg); } ); }
/// <summary> /// 写邮件 /// </summary> public void HandleWriteMail(MailWriteInfo info) { if (info.receiver.IsIdxValid()) { ProcessWrite(info); } else { if (String.IsNullOrEmpty(info.receiver.char_name)) { Log.Warning("错误的收件人name:" + info.receiver.char_name); return; } Player recv_player = UnitManager.Instance.GetPlayerByName(info.receiver.char_name); if (recv_player != null) { info.receiver.char_idx = recv_player.char_idx; ProcessWrite(info); } else {//需要查db Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player; if (player == null) { return; } SQLCharHandle.QueryCharacterInfoByName(info.receiver.char_name, player.db_id, (ret, data) => { if (ret && m_char_idx > 0) { info.receiver.char_idx = data.char_idx; ProcessWrite(info); } }); } } }
private void CreateOneUser(long account_idx, long char_idx) { if (!m_active || account_idx > m_pressure_info.end_account) { return; } CreateCharacterInfo create_info = new CreateCharacterInfo(); create_info.spid = 0; create_info.ws_id = 0; create_info.ss_id = 0; create_info.fs_id = 0; create_info.char_idx = char_idx; create_info.char_name = "test" + account_idx; create_info.char_type = (byte)(MathUtils.Rand_Sign() == 1 ? eSexType.BOY : eSexType.GIRL); SQLCharHandle.CreateCharacter(account_idx, create_info, (res) => { if (create_info.char_idx != res) { Log.Error("创建角色失败,账号:" + account_idx + ", error:" + res.ToString()); } EventController.TriggerEvent(ClientEventID.CREATE_PROGRESS, (int)(account_idx - m_pressure_info.start_account), (int)(m_pressure_info.end_account - m_pressure_info.start_account)); if (account_idx + 1 > m_pressure_info.end_account) { EventController.TriggerEvent(ClientEventID.CREATE_COMPLETE); this.Stop(); } else { this.CreateOneUser(account_idx + 1, char_idx + 1); } } ); }
/// <summary> /// 添加关系 /// </summary> public void AddRelationCommand(RelationAddTarget target_id, eRelationFlag flag, string message) { //超过上限 if (IsRelationFull(flag)) { return; } //不在线了 Unit player = UnitManager.Instance.GetUnitByIdx(m_char_idx); if (player == null) { return; } //判断是否已经存在关系,另外防止添加自己为好友 if (target_id.type == eRelationAddType.Idx) { if (target_id.char_idx == m_char_idx) { return; } RelationInfo relation_info; if (m_relations.TryGetValue(target_id.char_idx, out relation_info) && relation_info.flags == flag) { return; } } else { if (target_id.char_name == player.char_name) { return; } foreach (var relation_info in m_relations) { if (relation_info.Value.char_name == target_id.char_name && relation_info.Value.flags == flag) { return; } } } //如果是根据名称加好友,必须在缓存里面能查找到玩家数据 Unit target_player = null; if (target_id.type == eRelationAddType.Idx) { target_player = UnitManager.Instance.GetUnitByIdx(target_id.char_idx); } else if (target_id.type == eRelationAddType.Name) { target_player = UnitManager.Instance.GetUnitByName(target_id.char_name); if (target_player == null) { return;//TODO:后期如果有需求,可以查表 } else { target_id.char_idx = target_player.char_idx; } } //拉黑直接处理,如果有好友关系,需要先去掉好友 if (flag == eRelationFlag.Block) { RelationInfo relation_info; if (m_relations.TryGetValue(target_id.char_idx, out relation_info)) { relation_info.flags = eRelationFlag.Block; this.SyncRelation2SS(target_id.char_idx); } else { if (target_player == null) { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(target_id.char_idx, data, (ret) => { if (ret && m_char_idx > 0) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_id.char_idx); } CommonObjectPools.Despawn(data); }); } else { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_id.char_idx); } } } //添加到db,需要先判断数据库是否已经有写入过,防止重复写入 //注:如果赠送可以同时存在的话,这里需要屏蔽赠送类型 SQLRelationHandle.QueryExistsRelationEvent(m_char_idx, target_id.char_idx, flag, (event_idx) => { if (event_idx == 0 && m_char_idx > 0) {//保存事件 RelationEventInfo e_info = new RelationEventInfo(); e_info.target_char_idx = target_id.char_idx; e_info.source_char_idx = m_char_idx; e_info.event_type = eRelationEvent.Add; e_info.bin_content.bin_add_content.char_name = player.char_name; e_info.bin_content.bin_add_content.message = message; e_info.bin_content.bin_add_content.flag = flag; SQLRelationHandle.InsertRelationEvent(e_info); //立刻通知接受者 this.BroadcastEvent(e_info.target_char_idx, e_info.event_type); } }); }
/// <summary> /// 申请反馈 /// </summary> public void ApplyRelationCommand(long event_idx, long target_char_idx, eRelationApplyCmd cmd) { //是否存在申请事件 RelationEventInfo relation_evt; if (!m_relation_events.TryGetValue(event_idx, out relation_evt)) { return; } switch (relation_evt.event_type) { case eRelationEvent.Add: { eRelationFlag flag = relation_evt.bin_content.bin_add_content.flag; if (cmd == eRelationApplyCmd.Agree) { //超过上限 if (IsRelationFull(flag)) { SQLRelationHandle.RemoveRelationEvent(event_idx); m_relation_events.Remove(event_idx); return; } //是否已经存在相同关系:是则返回;非相同关系先移除,再添加 RelationInfo relation_info; if (m_relations.TryGetValue(target_char_idx, out relation_info)) { if (relation_info.flags == flag) { SQLRelationHandle.RemoveRelationEvent(event_idx); m_relation_events.Remove(event_idx); return; } else { this.RemoveRelation(target_char_idx); } } //如果对方在线,则取对方身上的数据;否则取数据库的数据 Unit target_player = UnitManager.Instance.GetUnitByIdx(target_char_idx); if (target_player != null) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_char_idx); } else { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(target_char_idx, data, (ret) => { if (ret && m_char_idx > 0) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_char_idx); } CommonObjectPools.Despawn(data); }); } } else { //undo } //写入事件 RelationEventInfo e_info = new RelationEventInfo(); e_info.target_char_idx = target_char_idx; e_info.source_char_idx = m_char_idx; e_info.event_type = eRelationEvent.Agree; e_info.bin_content.bin_agree_content.flag = flag; e_info.bin_content.bin_agree_content.cmd = cmd; SQLRelationHandle.InsertRelationEvent(e_info); //立刻通知接受者 this.BroadcastEvent(e_info.target_char_idx, e_info.event_type); } break; } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(event_idx); //从事件列表移除 m_relation_events.Remove(event_idx); }
/// <summary> /// 处理关系事件 /// </summary> private void HandleRelationEvent(List <RelationEventInfo> list_event) { //查询过程中如果下线 if (m_char_idx == 0) { return; } Unit player = UnitManager.Instance.GetUnitByIdx(m_char_idx); if (player == null) { return; } foreach (var relation_evt in list_event) { switch (relation_evt.event_type) { case eRelationEvent.Add: //对方申请加你好友 { //超过上限 if (IsRelationFull(relation_evt.bin_content.bin_add_content.flag)) { //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); continue; } //是否已经存在相同关系 RelationInfo relation_info = null; if (m_relations.TryGetValue(relation_evt.source_char_idx, out relation_info) && relation_info.flags == relation_evt.bin_content.bin_add_content.flag) { //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); continue; } //拉黑不需要同意,所以不添加事件 if (relation_evt.bin_content.bin_add_content.flag == eRelationFlag.Block) { if (m_relations.TryGetValue(relation_evt.source_char_idx, out relation_info)) { //已经存在其他关系,则用新关系覆盖旧关系 relation_info.flags = eRelationFlag.Block; this.SyncRelation2SS(relation_evt.source_char_idx); } else { Unit target_player = UnitManager.Instance.GetUnitByIdx(relation_evt.source_char_idx); if (target_player == null) { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(relation_evt.source_char_idx, data, (ret) => { if (ret && m_char_idx > 0) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = eRelationFlag.Block; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); } CommonObjectPools.Despawn(data); }); } else { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = eRelationFlag.Block; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); } } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); } else { //添加关系事件 if (m_relation_events.ContainsKey(relation_evt.event_idx)) { continue; } else { m_relation_events.Add(relation_evt.event_idx, relation_evt); } //通知逻辑服,由逻辑服转发给客户端 gl2ss.RelationAdd msg = PacketPools.Get(gl2ss.msg.RELATION_ADD) as gl2ss.RelationAdd; msg.event_idx = relation_evt.event_idx; msg.char_idx = m_char_idx; msg.player_id.Set(relation_evt.source_char_idx, relation_evt.bin_content.bin_add_content.char_name); msg.message = relation_evt.bin_content.bin_add_content.message; msg.flag = relation_evt.bin_content.bin_add_content.flag; ForServerNetManager.Instance.Send(player.ss_srv_uid, msg); } break; } case eRelationEvent.Delete: //对方删除了你 { if (m_relations.ContainsKey(relation_evt.source_char_idx)) { this.RemoveRelation(relation_evt.source_char_idx); //通知逻辑服,由逻辑服转发给客户端 gl2ss.RelationRemove msg_remove = PacketPools.Get(gl2ss.msg.RELATION_REMOVE) as gl2ss.RelationRemove; msg_remove.char_idx = m_char_idx; msg_remove.target_idx = relation_evt.source_char_idx; ForServerNetManager.Instance.Send(player.ss_srv_uid, msg_remove); } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); break; } case eRelationEvent.Agree: //对方同意了你的申请 { if (relation_evt.bin_content.bin_agree_content.cmd == eRelationApplyCmd.Agree) { //如果对方在线,则取对方身上的数据;否则取数据库的数据 Unit target_player = UnitManager.Instance.GetUnitByIdx(relation_evt.source_char_idx); if (target_player != null) { this.RemoveRelation(relation_evt.source_char_idx); RelationInfo relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = relation_evt.bin_content.bin_agree_content.flag; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); } else { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(relation_evt.source_char_idx, data, (ret) => { if (ret && m_char_idx > 0) { this.RemoveRelation(relation_evt.source_char_idx); RelationInfo relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = relation_evt.bin_content.bin_agree_content.flag; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); } CommonObjectPools.Despawn(data); //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); }); } } else { //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); } break; } case eRelationEvent.Give: { Log.Info("赠送 src:" + relation_evt.source_char_idx + " dst:" + relation_evt.target_char_idx); RelationEventContent.GiveContent give_info = relation_evt.bin_content.bin_give_content; //发给ss处理 if (item.IsValidItem(give_info.item_id)) { gl2ss.RelationGive msg_give = PacketPools.Get(gl2ss.msg.RELATION_GIVE) as gl2ss.RelationGive; msg_give.char_idx = m_char_idx; msg_give.src_player_id.Set(relation_evt.source_char_idx, give_info.char_name); msg_give.item_id = give_info.item_id; ForServerNetManager.Instance.Send(player.ss_srv_uid, msg_give); } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); break; } } } }