Пример #1
0
        /// <summary>
        /// 移除关系
        /// </summary>
        public void RemoveRelationGL(long target_char_idx)
        {
            Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player;

            if (player == null)
            {
                return;
            }

            if (!m_relations.ContainsKey(target_char_idx))
            {
                return;
            }

            this.RemoveRelation(target_char_idx);

            ss2c.RelationRemove rep_msg = PacketPools.Get(ss2c.msg.RELATION_REMOVE) as ss2c.RelationRemove;
            rep_msg.target_char_idx = target_char_idx;
            ServerNetManager.Instance.SendProxy(player.client_uid, rep_msg);
        }
Пример #2
0
 /// <summary>
 /// 移除关系
 /// </summary>
 private void OnRelationRemove(PacketBase packet)
 {
     ss2c.RelationRemove msg = packet as ss2c.RelationRemove;
     RelationDataManager.Instance.RemoveRelation(msg.target_char_idx);
 }