public DebuggerManager(RunnerSocket sck) { Socket = sck; DebugOutput = string.Empty; AllInstances = new List <YYInstance>(); Globals = new List <GMValue>(); }
private void DebuggerForm_Shown(object sender, EventArgs e) { InitForms(); Trace("Loading .yydebug..."); GameData = new YYDebug(File.OpenRead(YYDEBUG_PATH)); GameData.Load(); Trace("Loaded!"); DebugSocket = new RunnerSocket(); DebugSocket.YYDbg = GameData; Manager = new DebuggerManager(DebugSocket); Connect(); }