Пример #1
0
 public QuadList(QuadList t)
 {
     verts.AddRange(t.verts);
     textureEnabled = t.textureEnabled;
     textureName    = t.textureName;
     GenerateIndices();
 }
Пример #2
0
        public void AddCone(string name, Color c)
        {
            QuadList modl = new QuadList();

            List <VertexPositionColorTexture> vptc = new List <VertexPositionColorTexture>();

            vptc.Add(new VertexPositionColorTexture(new Vector3(10, 50, -10), MGConverter.Blend(Color.LightGray, c), new Vector2(0, 0)));
            vptc.Add(new VertexPositionColorTexture(new Vector3(-10, 50, -10), MGConverter.Blend(Color.LightGray, c), new Vector2(0, 0)));
            vptc.Add(new VertexPositionColorTexture(new Vector3(0, 0, 0), MGConverter.Blend(Color.Black, c), new Vector2(0, 0)));
            vptc.Add(new VertexPositionColorTexture(new Vector3(-10, 50, 10), MGConverter.Blend(Color.LightGray, c), new Vector2(0, 0)));
            modl.PushQuad(vptc);

            vptc.Add(new VertexPositionColorTexture(new Vector3(-10, 50, 10), MGConverter.Blend(Color.LightGray, c), new Vector2(0, 0)));
            vptc.Add(new VertexPositionColorTexture(new Vector3(10, 50, 10), MGConverter.Blend(Color.LightGray, c), new Vector2(0, 0)));
            vptc.Add(new VertexPositionColorTexture(new Vector3(0, 0, 0), MGConverter.Blend(Color.Black, c), new Vector2(0, 0)));
            vptc.Add(new VertexPositionColorTexture(new Vector3(10, 50, -10), MGConverter.Blend(Color.LightGray, c), new Vector2(0, 0)));
            modl.PushQuad(vptc);

            vptc.Add(new VertexPositionColorTexture(new Vector3(10, 50, -10), MGConverter.Blend(Color.LightGray, c), new Vector2(0, 0)));
            vptc.Add(new VertexPositionColorTexture(new Vector3(10, 50, 10), MGConverter.Blend(Color.LightGray, c), new Vector2(0, 0)));
            vptc.Add(new VertexPositionColorTexture(new Vector3(-10, 50, -10), MGConverter.Blend(Color.LightGray, c), new Vector2(0, 0)));
            vptc.Add(new VertexPositionColorTexture(new Vector3(-10, 50, 10), MGConverter.Blend(Color.LightGray, c), new Vector2(0, 0)));
            modl.PushQuad(vptc);

            modl.Seal();

            instmodels.Add(name, modl);
        }
Пример #3
0
 public void Push(Dictionary <string, QuadList> dict, string name, List <VertexPositionColorTexture> monolist, string custTex = "")
 {
     if (dict.ContainsKey(name))
     {
         dict[name].PushQuad(monolist);
     }
     else
     {
         QuadList ql = new QuadList(monolist, true, (custTex != "" ? custTex : name));
         dict.Add(name, ql);
     }
 }