Пример #1
0
        static void triggerLoop(memoryFunctions mem, IntPtr handle, IntPtr client)
        {
            Console.Beep(100, 400);                                           //started successfully

            int         playerBase = mem.readInt((int)(client) + 0x00A9053C); //0x00A9053C is the localplayer address in memory
            windowsAPIs winAPI     = new windowsAPIs();

            while (true)
            {
                int inCross = mem.readInt(playerBase + 0x0000AA64);                    //reads our local playerbase + the crosshair offset. 0x0000AA64 is the crosshairID address in memory
                if (winAPI.IsKeyPushedDown(triggerKey) && inCross > 0 && inCross < 64) //if incross > 0 && < 64 then that means that there is a player in your crosshair
                {
                    winAPI.DoMouseClick();
                }

                Thread.Sleep(1); //brings down CPU usage
            }
        }
Пример #2
0
        static void triggerLoop(memoryFunctions mem, IntPtr handle, IntPtr client)
        {
            Console.Beep(100, 400); //started successfully

            windowsAPIs winAPI = new windowsAPIs();

            while (true)
            {
                if (winAPI.IsKeyPushedDown(triggerKey))
                {
                    if (canShoot) //sees if there is a valid target
                    {
                        DoMouseClick();
                    }
                }
                Thread.Sleep(1); //brings down CPU usage
            }
        }
Пример #3
0
        static void Main(string[] args)
        {
            Console.Title = "github.com/rem2beast";
            Console.WriteLine("key list at http://cherrytree.at/misc/vk.htm");
            Console.Write("Please enter a decimal trigger key value: ");

            string input = Console.ReadLine();   //get decimal key value as a string

            triggerKey = Convert.ToInt16(input); //needs error handling

            Console.WriteLine("Confirm that the game is open. Press enter to start");
            Console.ReadKey(); //waits for enter press

            Console.Clear();
            memoryFunctions mem = new memoryFunctions();

            mem.initialize(); //starts intialize method
            triggerLoop(mem, mem.getHandle(), mem.getModuleAddress());
        }