Пример #1
0
 public static void DisposeAll()
 {
     while (Resource.resourceList.Count > 0)
     {
         Resource res = Resource.resourceList[0];
         res.Dispose();
     }
     Resource.resourceList.Clear();
 }
Пример #2
0
        public void Make(string [] shadersList)
        {
            Queue <Resource> resourceList = new Queue <Resource>();

            foreach (string fileName in shadersList)
            {
                Resource res    = Resource.Get(fileName);
                Shader   shader = ( Shader )( ResourceShader )res;
                this.AttachShader(shader, false);
                resourceList.Enqueue(res);
            }
            this.LinkProgram();
            foreach (Resource res in resourceList)
            {
                res.Dispose();
            }
        }