Пример #1
0
        private void CreateCubeRoomScene()
        {
            baseLightPosition = new Vector3(0, 0, -0.4f);

            ObjReader    reader   = new ObjReader();
            TriangleMesh roomMesh = new TriangleMesh();

            reader.Read("meshes/inverse_cube.obj", roomMesh);
            TriangleMeshNode roomNode = new TriangleMeshNode(roomMesh);

            roomNode.SetColor(Color.Khaki);
            roomNode.ShowNormals = false;
            ScaleNode roomScale = new ScaleNode(new Vector3(1, 1, 1));

            roomScale.AddChild(roomNode);
            GetRoot().AddChild(roomScale);
            int numberOfObjects = 5;

            for (int i = 0; i < numberOfObjects; i++)
            {
                INode objectNode = CreateObject();
                GetRoot().AddChild(objectNode);
            }

            GetRoot().LightPosition = baseLightPosition;
            GetRoot().Animated      = false;
        }
Пример #2
0
        private INode CreateObject()
        {
            InnerNode objectNode = new InnerNode();

            TriangleMesh mesh        = new TriangleMesh();
            double       randomValue = random.NextDouble();

            if (randomValue < 1 / 3.0)
            {
                TriangleMeshFactory.CreateSphere(mesh, 0.25f, 10);
            }
            else if (randomValue < 2 / 3.0)
            {
                TriangleMeshFactory.CreateCube(mesh, 0.25f);
            }
            else
            {
                ObjReader reader = new ObjReader();
                reader.Read("meshes/cow.obj", mesh);
            }

            TriangleMeshNode meshNode = new TriangleMeshNode(mesh);

            meshNode.SetColor(CreateColor());
            ScaleNode scaleNode = new ScaleNode(new Vector3(0.4f, 0.4f, 0.4f));

            scaleNode.AddChild(meshNode);
            objectNode.AddChild(scaleNode);

            float   posMin = -0.4f;
            Vector3 t      = new Vector3((float)(random.NextDouble() * posMin * 2 - posMin),
                                         (float)(random.NextDouble() * posMin * 2 - posMin),
                                         (float)(random.NextDouble() * posMin * 2 - posMin));
            TranslationNode translationNode = new TranslationNode(t);

            translationNode.AddChild(objectNode);

            Vector3 axis = new Vector3((float)(random.NextDouble()) + 0.2f,
                                       (float)(random.NextDouble()) + 0.2f,
                                       (float)(random.NextDouble()) + 0.2f).Normalized();
            RotationNode rotationNode = new RotationNode(0, axis);

            rotationNode.Animated       = true;
            rotationNode.AnimationSpeed = 0.01f;
            rotationNode.AddChild(translationNode);

            Console.WriteLine("Created object: " + t);

            return(rotationNode);
        }
Пример #3
0
        public override void InitContent()
        {
            GetRoot().LightPosition = new Vector3(1, 1, 1);
            GetRoot().Animated      = true;

            ITriangleMesh mesh = new TriangleMesh();

            mesh.SetTexture(new Texture("textures/lego.png"));
            ObjReader reader = new ObjReader();

            reader.Read("meshes/cow.obj", mesh);
            TriangleMeshNode node = new TriangleMeshNode(mesh);

            node.ShowNormals = false;
            GetRoot().AddChild(node);
        }