Пример #1
0
        private void ReadingThreadWorker()
        {
            FileStream   fs = null;
            BinaryReader br = null;

            // read header
            try
            {
                fs = File.OpenRead(FileFullPath);
                br = new BinaryReader(fs);

                fileLengthInBytes = fs.Length;

                if (fileLengthInBytes < HeaderSizeInBytes)
                {
                    throw new ApplicationException("File length is too short to parse the header.");
                }

                ReadHeader(br);
            }
            finally
            {
                if (br != null)
                {
                    br.Close();
                }

                if (fs != null)
                {
                    fs.Close();
                }
            }

            // create parser
            parser = new HalfLifeDemoParser(this);

            parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_setview, ReadMessageSetView);
            parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_print, ReadMessagePrint);
            parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_serverinfo, ReadMessageServerInfo);
            parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_updateuserinfo, ReadMessageUpdateUserInfo);
            parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_hltv, ReadMessageHltv);

            parser.Open();
            parser.Seek(HeaderSizeInBytes); // seek past header

            try
            {
                // read and parse frames until the end of the loading segment
                while (true)
                {
                    HalfLifeDemoParser.FrameHeader frameHeader = parser.ReadFrameHeader();

                    // "no loading segment" bug
                    if (frameHeader.Type == 1)
                    {
                        if (serverInfoParsed)
                        {
                            break;
                        }
                    }

                    if (frameHeader.Type == 0 || frameHeader.Type == 1)
                    {
                        HalfLifeDemoParser.GameDataFrameHeader gameDataFrameHeader = parser.ReadGameDataFrameHeader();

                        if (gameDataFrameHeader.Length > 0)
                        {
                            Byte[] frameData = parser.Reader.ReadBytes((Int32)gameDataFrameHeader.Length);

                            try
                            {
                                parser.ParseGameDataMessages(frameData);
                            }
                            catch (ThreadAbortException)
                            {
                                throw;
                            }
                            catch (Exception ex)
                            {
                                throw new ApplicationException("Error parsing gamedata frame.\n\n" + parser.ComputeMessageLog(), ex);
                            }
                        }
                    }
                    else
                    {
                        parser.SkipFrame(frameHeader.Type);
                    }
                }
            }
            finally
            {
                parser.Close();
            }

            // get demo recorder's name
            if (perspective == Perspectives.Pov)
            {
                foreach (Player p in playerList)
                {
                    if (p.Slot == recorderSlot)
                    {
                        recorderName = p.InfoKeys["name"];
                    }
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Writes the demo to the destination folder while performing modifications such as removing the scoreboard or fade to black, possibly converting messages to the current network protocol, as well as re-writing directory entries.
        /// </summary>
        /// <param name="_destinationPath">The destination folder.</param>
        protected override void WritingThread(object _destinationFileName)
        {
            firstFrameToWriteIndex = 0;

            try
            {
                /*
                 * Converted demos: pre-process the loading segment and get the frame index of the last
                 * svc_serverinfo message in the loading segment.
                 *
                 * This fixes several bugs:
                 *      1. long (for Half-Life) loading times, since the resources of several maps may be
                 *      loaded.
                 *
                 *      2. wrong map in resource list
                 *
                 *      3. random SendAudio CTD (indirectly)
                 */
                if (ConvertNetworkProtocol() && !IsBetaSteam())
                {
                    currentFrameIndex = 0;

                    // initialise parser
                    parser = new HalfLifeDemoParser(this);
                    parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_serverinfo, PreWriteMessageServerInfo);
                    parser.Open();

                    try
                    {
                        parser.Seek(HeaderSizeInBytes);

                        while (true)
                        {
                            HalfLifeDemoParser.FrameHeader frameHeader = parser.ReadFrameHeader();

                            if (frameHeader.Type == 1)
                            {
                                break;
                            }

                            if (frameHeader.Type == 0)
                            {
                                HalfLifeDemoParser.GameDataFrameHeader gameDataFrameHeader = parser.ReadGameDataFrameHeader();
                                Byte[] frameData = parser.Reader.ReadBytes((Int32)gameDataFrameHeader.Length);
                                parser.ParseGameDataMessages(frameData);
                            }
                            else if (frameHeader.Type != 5)
                            {
                                parser.SkipFrame(frameHeader.Type);
                            }

                            currentFrameIndex++;
                        }
                    }
                    finally
                    {
                        parser.Close();
                    }
                }

                // demo writer
                HalfLifeDemoConverter demoConverter = new HalfLifeDemoConverter(this);
                HalfLifeDemoWriter    demoWriter    = new HalfLifeDemoWriter(this, (IHalfLifeDemoWriter)demoConverter, writeProgressWindowInterface, firstFrameToWriteIndex);

                demoWriter.ThreadWorker((String)_destinationFileName);
            }
            catch (ThreadAbortException)
            {
                throw;
            }
            catch (HalfLifeDemoWriter.AbortWritingException)
            {
                writeProgressWindowInterface.CloseWithResult(false);
                return;
            }
            catch (Exception ex)
            {
                writeProgressWindowInterface.Error("Error writing demo file \"" + fileFullPath + "\".", ex, false, null);
                writeProgressWindowInterface.CloseWithResult(false);
                return;
            }

            writeProgressWindowInterface.CloseWithResult(true);
        }
Пример #3
0
        public void Parse()
        {
            parser = new HalfLifeDemoParser(demo);

            // add svc message handlers
            parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_print, MessagePrint);
            parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_stufftext, MessageStuffText);
            parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_serverinfo, MessageServerInfo);
            parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_updateuserinfo, MessageUpdateUserInfo);
            parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_pings, MessagePings);
            parser.AddMessageHandler((Byte)HalfLifeDemoParser.MessageId.svc_event_reliable, MessageEventReliable);

            // add user message handlers
            parser.AddUserMessageHandler("SayText", MessageSayText);
            parser.AddUserMessageHandler("TextMsg", MessageTextMsg);
            parser.AddUserMessageHandler("ResetHUD", MessageResetHUD);
            parser.AddUserMessageHandler("DeathMsg", MessageDeathMsg);
            parser.AddUserMessageHandler("ScoreInfo", MessageScoreInfo);
            parser.AddUserMessageHandler("TeamInfo", MessageTeamInfo);
            parser.AddUserMessageHandler("TeamScore", MessageTeamScore);

            parser.Open();
            parser.Seek(HalfLifeDemo.HeaderSizeInBytes); // seek past header

            Int32   percentRead          = 0;
            Boolean foundPlaybackSegment = false;

            try
            {
                while (true)
                {
                    HalfLifeDemoParser.FrameHeader frameHeader = parser.ReadFrameHeader();

                    if (frameHeader.Type == 0 || frameHeader.Type == 1)
                    {
                        if (!foundPlaybackSegment && frameHeader.Type == 1)
                        {
                            foundPlaybackSegment = true;
                        }

                        HalfLifeDemoParser.GameDataFrameHeader gameDataFrameHeader = parser.ReadGameDataFrameHeader();
                        currentTimestamp = frameHeader.Timestamp;

                        // length can be 0
                        // e.g. GotFrag Demo 15111 (volcano vs 4k).zip
                        if (gameDataFrameHeader.Length > 0)
                        {
                            Byte[] frameData = parser.Reader.ReadBytes((Int32)gameDataFrameHeader.Length);

                            if (frameData.Length != gameDataFrameHeader.Length)
                            {
                                throw new ApplicationException("Gamedata frame length doesn't match header.");
                            }

                            try
                            {
                                parser.ParseGameDataMessages(frameData);
                            }
                            catch (ThreadAbortException)
                            {
                                throw;
                            }
                            catch (Exception ex)
                            {
                                throw new ApplicationException("Message parsing error.\n\n" + parser.ComputeMessageLog(), ex);
                            }
                        }
                    }
                    else if (frameHeader.Type == 5) // end of segment
                    {
                        if (foundPlaybackSegment)
                        {
                            progressWindowInterface.UpdateProgress(100);
                            break;
                        }
                    }
                    else
                    {
                        parser.SkipFrame(frameHeader.Type);
                    }

                    // calculate what percent of the file has been read
                    Int32 oldPercentRead = percentRead;

                    percentRead = (Int32)(parser.Position / (Single)parser.FileLength * 100.0f);

                    if (percentRead != oldPercentRead)
                    {
                        progressWindowInterface.UpdateProgress(percentRead);
                    }
                }
            }
            finally
            {
                parser.Close();
            }
        }