Пример #1
0
        public void Recalculate()
        {
            if (_rb == null)
            {
                _colliders    = new Collider[] { };
                _sphereBounds = new Sphere();
                _rectBounds   = new Bounds();
                return;
            }

            _colliders = (from c in _rb.GetComponentsInChildren <Collider>(false)
                          where (_includeTriggers || !c.isTrigger) //TODO allow excluding colliders based on a list
                          select c).ToArray();

            if (_colliders.Length > 0)
            {
                _sphereBounds = Sphere.FromCollider(_colliders[0], _algorithm, false);
                _rectBounds   = _colliders[0].bounds;
                for (int i = 1; i < _colliders.Length; i++)
                {
                    _sphereBounds.Encapsulate(Sphere.FromCollider(_colliders[i], _algorithm, false));
                    _rectBounds.Encapsulate(_colliders[i].bounds);
                }
            }
            else
            {
                _sphereBounds = new Sphere();
                _rectBounds   = new Bounds();
            }
        }
Пример #2
0
 public static Capsule FromCollider(Collider c, BoundingSphereAlgorithm algorithm, bool local = false)
 {
     if (c is SphereCollider)
     {
         return(FromCollider(c as SphereCollider, local));
     }
     else if (c is CapsuleCollider)
     {
         return(FromCollider(c as CapsuleCollider, local));
     }
     else
     {
         var s = Sphere.FromCollider(c, algorithm, local);
         return(new Capsule(s.Center, s.Center, s.Radius));
     }
 }
Пример #3
0
        /// <summary>
        /// Attempts to calculate geometry for a collider. Not tested yet.
        /// </summary>
        /// <param name="c"></param>
        /// <returns></returns>
        public static IPhysicsGeom GetGeom(this Collider c, BoundingSphereAlgorithm algorithm, bool local = false)
        {
            if (c == null)
            {
                return(null);
            }

            if (c is CharacterController)
            {
                return(Capsule.FromCollider(c as CharacterController, local));
            }
            if (c is CapsuleCollider)
            {
                return(Capsule.FromCollider(c as CapsuleCollider, local));
            }
            else if (c is BoxCollider)
            {
                return(Box.FromCollider(c as BoxCollider, local));
            }
            else if (c is SphereCollider)
            {
                return(Sphere.FromCollider(c as SphereCollider, local));
            }
            else if (algorithm != BoundingSphereAlgorithm.FromBounds && c is MeshCollider)
            {
                if (local)
                {
                    return(Sphere.FromMesh((c as MeshCollider).sharedMesh, algorithm));
                }
                else
                {
                    return(Sphere.FromMesh((c as MeshCollider).sharedMesh, algorithm, Trans.GetGlobal(c.transform)));
                }
            }
            else
            {
                //otherwise just return bounds as AABBox
                return(AABBox.FromCollider(c, local));
            }
        }
Пример #4
0
 public static Sphere GetLocalBoundingSphere(this Collider c, BoundingSphereAlgorithm algorithm)
 {
     return(Sphere.FromCollider(c, algorithm, true));
 }
Пример #5
0
 public static Sphere GetLocalBoundingSphere(this Collider c)
 {
     return(Sphere.FromCollider(c, GeomUtil.DefaultBoundingSphereAlgorithm, true));
 }
Пример #6
0
 public static Sphere GetGlobalBoundingSphere(this Collider c, BoundingSphereAlgorithm algorithm)
 {
     return(Sphere.FromCollider(c, algorithm, false));
 }