internal StateData(LinearAnimationSelector owner, ISPAnim anim, float threshold, float fadeLength) { _owner = owner; _anim = anim; _threshold = threshold; _fadeLength = fadeLength; }
internal void Purge() { _owner = null; }
internal StateData(LinearAnimationSelector owner, ISPAnim anim, float threshold, float fadeLength) { _owner = owner; _anim = anim; _threshold = threshold; _fadeLength = fadeLength; }
internal void Purge() { _owner = null; }