Пример #1
0
        void Awake()
        {
            if(instance == null){ 	//making sure we only initialize one instance.
                instance = this;
                GameObject.DontDestroyOnLoad(this.gameObject);
            } else {					//Destroying unused instances.
                GameObject.Destroy(this);
            }

            //FONT
            if(Mathf.Max(Screen.width, Screen.height) > 640){ //using max to be certain we have the longest side of the screen, even if we are in portrait.
                fontSuffix = "_2X"; //a nice suffix to show the fonts are twice as big as the original
            }
        }
Пример #2
0
        void Awake()
        {
            if (instance == null)               //making sure we only initialize one instance.
            {
                instance = this;
                GameObject.DontDestroyOnLoad(this.gameObject);
            }
            else                                                        //Destroying unused instances.
            {
                GameObject.Destroy(this);
            }

            //FONT
            if (Mathf.Max(Screen.width, Screen.height) > 640) //using max to be certain we have the longest side of the screen, even if we are in portrait.
            {
                fontSuffix = "_2X";                           //a nice suffix to show the fonts are twice as big as the original
            }
        }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     ExampleWindow.OpenWindow();
 }