void Awake() { pieceGen = FindObjectOfType <PieceGenerator>(); gameController = FindObjectOfType <GameController>(); piecesParent = piecesParent ?? transform; gameController.GameSet += OnGameSet; }
void Awake() { pieceGenerator = FindObjectOfType <PieceGenerator>(); if (piecesParent == null) { piecesParent = transform; } rotator = new Rotator(piecesParent, rotationTime, rotationCurve); }
public GhostPieceGenerator(PieceGenerator pieceGenerator, BoardLayout layout, float removeTime) { this.pieceGenerator = pieceGenerator; this.layout = layout; this.removeTime = removeTime; }
void Awake() { pieceGenerator = FindObjectOfType <PieceGenerator>(); }