Пример #1
0
        public static int CalcCurrentMaxSortingOrderInLayer(this Canvas self)
        {
            var l = ResourcesV2.FindAllInScene <Canvas>().Filter(x => {
                if (x == self)
                {
                    return(false);
                }                                // Skip the input canvas
                if (!x.enabled)
                {
                    return(false);
                }                                 // Only include currently active ones
                if (!x.gameObject.activeInHierarchy)
                {
                    return(false);
                }
                if (x.sortingLayerID != self.sortingLayerID)
                {
                    return(false);
                }
                var o = x.GetComponent <CanvasOrderOnTop>();
                if (o != null && o.excludeFromOrderCalc)
                {
                    return(false);
                }
                return(true);
            });

            return(l.Max(x => x.sortingOrder));
        }
Пример #2
0
        public static int CalcCurrentMaxSortingOrderInLayer(this Canvas self)
        {
            var l = ResourcesV2.FindAllInScene <Canvas>().Filter(x =>
                                                                 x.gameObject.activeInHierarchy && x.enabled && x != self && x.sortingLayerID == self.sortingLayerID
                                                                 );

            return(l.Max(x => x.sortingOrder));
        }