public PBXFileReference(string guid, PBXDictionary dictionary) : base(guid, dictionary)
 {
 }
Пример #2
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 public PBXGroup(string guid, PBXDictionary dictionary) : base(guid, dictionary)
 {
 }
Пример #3
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 public PBXReferenceProxy(string guid, PBXDictionary dictionary) : base(guid, dictionary)
 {
 }
Пример #4
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 public PBXObject()
 {
     _data          = new PBXDictionary();
     _data[ISA_KEY] = this.GetType().Name;
     _guid          = GenerateGuid();
 }
Пример #5
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 public PBXNativeTarget(string guid, PBXDictionary dictionary) : base(guid, dictionary)
 {
 }
Пример #6
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 public PBXContainerItemProxy(string guid, PBXDictionary dictionary) : base(guid, dictionary)
 {
 }
 public XCBuildConfiguration(string guid, PBXDictionary dictionary) : base(guid, dictionary)
 {
 }
Пример #8
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//		XCBuildConfigurationList buildConfigurations;
//		bool defaultConfigurationIsVisible = false;
//		string defaultConfigurationName;

        public XCConfigurationList(string guid, PBXDictionary dictionary) : base(guid, dictionary)
        {
        }
Пример #9
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        public PBXBuildPhase(string guid, PBXDictionary dictionary) : base(guid, dictionary)
        {
//			Debug.Log( "constructor " + GetType().Name );
        }
Пример #10
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        public XCProject(string filePath) : this()
        {
            if (!System.IO.Directory.Exists(filePath))
            {
                UnityEngine.Debug.LogWarning("Path does not exists.");
                return;
            }

            if (filePath.EndsWith(".xcodeproj"))
            {
//				UnityEngine.Debug.Log( "Opening project " + filePath );
                this.projectRootPath = Path.GetDirectoryName(filePath);
                this.filePath        = filePath;
            }
            else
            {
//				UnityEngine.Debug.Log( "Looking for xcodeproj files in " + filePath );
                string[] projects = System.IO.Directory.GetDirectories(filePath, "*.xcodeproj");
                if (projects.Length == 0)
                {
                    UnityEngine.Debug.LogWarning("Error: missing xcodeproj file");
                    return;
                }

                this.projectRootPath = filePath;
                this.filePath        = projects[0];
            }

            // Convert to absolute
            this.projectRootPath = Path.GetFullPath(this.projectRootPath);

            projectFileInfo = new FileInfo(Path.Combine(this.filePath, "project.pbxproj"));
            StreamReader sr       = projectFileInfo.OpenText();
            string       contents = sr.ReadToEnd();

            sr.Close();

            PBXParser parser = new PBXParser();

            _datastore = parser.Decode(contents);
            if (_datastore == null)
            {
                throw new System.Exception("Project file not found at file path " + filePath);
            }

            if (!_datastore.ContainsKey("objects"))
            {
                UnityEngine.Debug.Log("Errore " + _datastore.Count);
                return;
            }

            _objects = (PBXDictionary)_datastore["objects"];
            modified = false;

            _rootObjectKey = (string)_datastore["rootObject"];
            if (!string.IsNullOrEmpty(_rootObjectKey))
            {
//				_rootObject = (PBXDictionary)_objects[ _rootObjectKey ];
                _project = new PBXProject(_rootObjectKey, (PBXDictionary)_objects[_rootObjectKey]);
//				_rootGroup = (PBXDictionary)_objects[ (string)_rootObject[ "mainGroup" ] ];
                _rootGroup = new PBXGroup(_rootObjectKey, (PBXDictionary)_objects[_project.mainGroupID]);
            }
            else
            {
                UnityEngine.Debug.LogWarning("error: project has no root object");
                _project   = null;
                _rootGroup = null;
            }
        }
Пример #11
0
        public PBXDictionary AddFile(string filePath, PBXGroup parent = null, string tree = "SOURCE_ROOT", bool createBuildFiles = true, bool weak = false)
        {
            PBXDictionary results = new PBXDictionary();
            string        absPath = string.Empty;

            if (Path.IsPathRooted(filePath))
            {
                absPath = filePath;
//				UnityEngine.Debug.Log( "Is rooted: " + absPath );
            }
            else if (tree.CompareTo("SDKROOT") != 0)
            {
                absPath = Path.Combine(Application.dataPath.Replace("Assets", ""), filePath);
//				UnityEngine.Debug.Log( "RElative: " + absPath );
            }

            if (!(File.Exists(absPath) || Directory.Exists(absPath)) && tree.CompareTo("SDKROOT") != 0)
            {
//				UnityEngine.Debug.Log( "Missing file: " + absPath + " > " + filePath );
                return(results);
            }
            else if (tree.CompareTo("SOURCE_ROOT") == 0 || tree.CompareTo("GROUP") == 0)
            {
                System.Uri fileURI = new System.Uri(absPath);
                System.Uri rootURI = new System.Uri((projectRootPath + "/."));
                filePath = rootURI.MakeRelativeUri(fileURI).ToString();
            }

//			UnityEngine.Debug.Log( "Add file result path: " + filePath );

            if (parent == null)
            {
                parent = _rootGroup;
            }

            // TODO: Aggiungere controllo se file già presente
            PBXFileReference fileReference = GetFile(System.IO.Path.GetFileName(filePath));

            if (fileReference != null)
            {
//				UnityEngine.Debug.Log( "File già presente." );
                return(null);
            }

            fileReference = new PBXFileReference(filePath, (TreeEnum)System.Enum.Parse(typeof(TreeEnum), tree));
            parent.AddChild(fileReference);
            fileReferences.Add(fileReference);
            results.Add(fileReference.guid, fileReference);

            //Create a build file for reference
            if (!string.IsNullOrEmpty(fileReference.buildPhase) && createBuildFiles)
            {
//				PBXDictionary<PBXBuildPhase> currentPhase = GetBuildPhase( fileReference.buildPhase );
                PBXBuildFile buildFile;
                switch (fileReference.buildPhase)
                {
                case "PBXFrameworksBuildPhase":
                    foreach (KeyValuePair <string, PBXFrameworksBuildPhase> currentObject in frameworkBuildPhases)
                    {
                        buildFile = new PBXBuildFile(fileReference, weak);
                        buildFiles.Add(buildFile);
                        currentObject.Value.AddBuildFile(buildFile);
                    }

                    if (!string.IsNullOrEmpty(absPath) && File.Exists(absPath) && tree.CompareTo("SOURCE_ROOT") == 0)
                    {
//							UnityEngine.Debug.LogError(absPath);
                        string libraryPath = Path.Combine("$(SRCROOT)", Path.GetDirectoryName(filePath));
                        this.AddLibrarySearchPaths(new PBXList(libraryPath));
                    }
                    else if (!string.IsNullOrEmpty(absPath) && Directory.Exists(absPath) && absPath.EndsWith(".framework") && tree.CompareTo("GROUP") == 0)                                 // Annt: Add framework search path for FacebookSDK
                    {
                        string frameworkPath = Path.Combine("$(SRCROOT)", Path.GetDirectoryName(filePath));
                        this.AddFrameworkSearchPaths(new PBXList(frameworkPath));
                    }
                    break;

                case "PBXResourcesBuildPhase":
                    foreach (KeyValuePair <string, PBXResourcesBuildPhase> currentObject in resourcesBuildPhases)
                    {
                        buildFile = new PBXBuildFile(fileReference, weak);
                        buildFiles.Add(buildFile);
                        currentObject.Value.AddBuildFile(buildFile);
                    }
                    break;

                case "PBXShellScriptBuildPhase":
                    foreach (KeyValuePair <string, PBXShellScriptBuildPhase> currentObject in shellScriptBuildPhases)
                    {
                        buildFile = new PBXBuildFile(fileReference, weak);
                        buildFiles.Add(buildFile);
                        currentObject.Value.AddBuildFile(buildFile);
                    }
                    break;

                case "PBXSourcesBuildPhase":
                    foreach (KeyValuePair <string, PBXSourcesBuildPhase> currentObject in sourcesBuildPhases)
                    {
                        buildFile = new PBXBuildFile(fileReference, weak);
                        buildFiles.Add(buildFile);
                        currentObject.Value.AddBuildFile(buildFile);
                    }
                    break;

                case "PBXCopyFilesBuildPhase":
                    foreach (KeyValuePair <string, PBXCopyFilesBuildPhase> currentObject in copyBuildPhases)
                    {
                        buildFile = new PBXBuildFile(fileReference, weak);
                        buildFiles.Add(buildFile);
                        currentObject.Value.AddBuildFile(buildFile);
                    }
                    break;

                case null:
                    UnityEngine.Debug.LogWarning("fase non supportata null");
                    break;

                default:
                    UnityEngine.Debug.LogWarning("fase non supportata def");
                    return(null);
                }
            }

            return(results);
        }