Пример #1
0
        public static void PlayerAction_Build_SetCopyInfo_Postfix(ref PlayerAction_Build __instance, int objectId)
        {
            if (bpMode)
            {
                EndBpMode(true);
            }
            BlueprintManager.Reset();
            if (objectId < 0)
            {
                return;
            }

            var itemProto = LDB.items.Select(__instance.factory.entityPool[objectId].protoId);

            if (itemProto.prefabDesc.insertPoses.Length > 0)
            {
                var toAdd = new List <int>()
                {
                    objectId
                };
                BlueprintManager.CopyEntities(toAdd);

                if (BlueprintManager.hasData)
                {
                    BlueprintManager.data.copiedBuildings[0].recipeId = __instance.copyRecipeId;
                    __instance.yaw = 0f;
                }
            }
        }
Пример #2
0
        public static void EndBpMode(bool ignoreBlueprint = false)
        {
            if (!bpMode)
            {
                return;
            }
            bpMode = false;


            BlueprintManager.CopyEntities(bpSelection.Keys.ToList());
            foreach (var selectionGizmo in bpSelection.Values)
            {
                selectionGizmo.Close();
            }


            bpSelection.Clear();
            if (circleGizmo != null)
            {
                circleGizmo.Close();
                circleGizmo = null;
            }

            if (BlueprintManager.hasData && !ignoreBlueprint)
            {
                BlueprintManager.EnterBuildModeAfterBp();
            }

            GC.Collect();
        }