/// <summary> /// creates a TextureAtlas with an filename and with an initial capacity for Quads. /// The TextureAtlas capacity can be increased in runtime. /// </summary> public static CCTextureAtlas textureAtlasWithFile(string file, int capacity) { CCTextureAtlas pTextureAtlas = new CCTextureAtlas(); if (pTextureAtlas.initWithFile(file, capacity)) { return pTextureAtlas; } return null; }
public static CCTextureAtlas textureAtlasWithFile(string file, int capacity) { CCTextureAtlas cCTextureAtla = new CCTextureAtlas(); if (cCTextureAtla.initWithFile(file, capacity)) { return(cCTextureAtla); } return(null); }