public static CCSpriteBatchNode Create(CCTexture2D tex, int capacity) { var batchNode = new CCSpriteBatchNode(); batchNode.InitWithTexture(tex, capacity); return batchNode; }
public static CCSpriteBatchNode Create(CCTexture2D tex, int capacity) { var batchNode = new CCSpriteBatchNode(); batchNode.InitWithTexture(tex, capacity); return batchNode; }