Пример #1
0
        public static CCSprite spriteWithTexture(CCTexture2D texture, CCRect rect)
        {
            CCSprite sprite = new CCSprite();

            if ((sprite != null) && sprite.initWithTexture(texture, rect))
            {
                return(sprite);
            }
            sprite = null;
            return(null);
        }
Пример #2
0
        /// <summary>
        /// Creates an sprite with a texture.
        /// The rect used will be the size of the texture.
        /// The offset will be (0,0).
        /// </summary>
        public static CCSprite spriteWithTexture(CCTexture2D texture)
        {
            CCSprite sprite = new CCSprite();

            if (sprite != null && sprite.initWithTexture(texture))
            {
                return(sprite);
            }

            sprite = null;
            return(null);
        }
Пример #3
0
        private void LoadWordText()
        {
            CCSprite sprite = new CCSprite();
            CCTexture2D texture = new CCTexture2D();

            switch (Platform.QuestionLanguage)
            {
                case Lib.Core.Language.Chinese:
                    texture.initWithString(m_Word.ChineseName, "ChineseContent", 20,Color.White,Color.Transparent);
                    break;
                case Lib.Core.Language.Enlish:
                default:
                    texture.initWithString(m_Word.EnglishName, "EnglishContent", 20, Color.White, Color.Transparent);
                    break;
            }
            sprite.initWithTexture(texture);
            sprite.Color = new ccColor3B(Color.White);
            sprite.position = new CCPoint((m_Size.width / 2) - (sprite.contentSize.width / 2) - m_StillWhile, (sprite.contentSize.height / 2));
            addChild(sprite);
        }
Пример #4
0
        /// <summary>
        /// Creates an sprite with a texture and a rect.
        /// The offset will be (0,0).
        /// </summary>
        public static CCSprite spriteWithTexture(Texture texture, CCRect rect)
        {
            CCSprite sprite = new CCSprite();
            if (sprite != null && sprite.initWithTexture(texture, rect))
            {
                return sprite;
            }

            sprite = null;
            return null;
        }
Пример #5
0
        /// <summary>
        /// Creates an sprite with a texture.
        /// The rect used will be the size of the texture.
        /// The offset will be (0,0).
        /// </summary>
        public static CCSprite spriteWithTexture(CCTexture2D texture)
        {
            CCSprite sprite = new CCSprite();
            if (sprite != null && sprite.initWithTexture(texture))
            {
                return sprite;
            }

            sprite = null;
            return null;
        }