public override void onEnter() { base.onEnter(); CCActionInterval inA, outA; m_pInScene.Visible = false; float inDeltaZ, inAngleZ; float outDeltaZ, outAngleZ; if (m_eOrientation == tOrientation.kOrientationUpOver) { inDeltaZ = 90; inAngleZ = 270; outDeltaZ = 90; outAngleZ = 0; } else { inDeltaZ = -90; inAngleZ = 90; outDeltaZ = -90; outAngleZ = 0; } inA = (CCActionInterval)CCSequence.actions ( CCDelayTime.actionWithDuration(m_fDuration / 2), CCSpawn.actions ( new CCOrbitCamera(m_fDuration / 2, 1, 0, inAngleZ, inDeltaZ, 90, 0), CCScaleTo.actionWithDuration(m_fDuration / 2, 1), CCShow.action() ), CCCallFunc.actionWithTarget(this, base.finish) ); outA = (CCActionInterval)CCSequence.actions ( CCSpawn.actions ( new CCOrbitCamera(m_fDuration / 2, 1, 0, outAngleZ, outDeltaZ, 90, 0), CCScaleTo.actionWithDuration(m_fDuration / 2, 0.5f) ), CCHide.action(), CCDelayTime.actionWithDuration(m_fDuration / 2) ); m_pInScene.Scale = 0.5f; m_pInScene.RunAction(inA); m_pOutScene.RunAction(outA); }
public override void onEnter() { float single; float single1; float single2; float single3; base.onEnter(); this.m_pInScene.visible = false; if (this.m_eOrientation != tOrientation.kOrientationRightOver) { single = -90f; single1 = 90f; single2 = -90f; single3 = 0f; } else { single = 90f; single1 = 270f; single2 = 90f; single3 = 0f; } CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCDelayTime.actionWithDuration(this.m_fDuration / 2f), null, null, null }; CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single1, single, -45f, 0f), CCScaleTo.actionWithDuration(this.m_fDuration / 2f, 1f), CCShow.action() }; cCFiniteTimeActionArray[1] = CCSpawn.actions(cCFiniteTimeActionArray1); cCFiniteTimeActionArray[2] = CCShow.action(); cCFiniteTimeActionArray[3] = CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)); CCActionInterval cCActionInterval = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray); CCFiniteTimeAction[] cCFiniteTimeActionArray2 = new CCFiniteTimeAction[3]; CCFiniteTimeAction[] cCFiniteTimeActionArray3 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single3, single2, 45f, 0f), CCScaleTo.actionWithDuration(this.m_fDuration / 2f, 0.5f) }; cCFiniteTimeActionArray2[0] = CCSpawn.actions(cCFiniteTimeActionArray3); cCFiniteTimeActionArray2[1] = CCHide.action(); cCFiniteTimeActionArray2[2] = CCDelayTime.actionWithDuration(this.m_fDuration / 2f); CCActionInterval cCActionInterval1 = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray2); this.m_pInScene.scale = 0.5f; this.m_pInScene.runAction(cCActionInterval); this.m_pOutScene.runAction(cCActionInterval1); }
public override void onEnter() { base.onEnter(); CCSize s = Director.SharedDirector.DesignSize; int x, y; if (s.Width > s.Height) { x = 16; y = 12; } else { x = 12; y = 16; } CCActionInterval action = this.actionWithSize(ccTypes.ccg(x, y)); if (!m_bBack) { m_pOutScene.RunAction(CCSequence.actions ( action, CCCallFunc.actionWithTarget(this, base.finish), CCStopGrid.action())); } else { // to prevent initial flicker m_pInScene.Visible = false; m_pInScene.RunAction(CCSequence.actions ( CCShow.action(), action, CCCallFunc.actionWithTarget(this, base.finish), CCStopGrid.action())); } }
public override CCFiniteTimeAction reverse() { return((CCFiniteTimeAction)(CCShow.action())); }
public override void onEnter() { int num; int num1; base.onEnter(); CCSize winSize = CCDirector.sharedDirector().getWinSize(); if (winSize.width <= winSize.height) { num = 12; num1 = 16; } else { num = 16; num1 = 12; } CCActionInterval cCActionInterval = this.actionWithSize(ccTypes.ccg(num, num1)); if (!this.m_bBack) { CCScene mPOutScene = this.m_pOutScene; CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { cCActionInterval, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)), CCStopGrid.action() }; mPOutScene.runAction(CCSequence.actions(cCFiniteTimeActionArray)); return; } this.m_pInScene.visible = false; CCScene mPInScene = this.m_pInScene; CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCShow.action(), cCActionInterval, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)), CCStopGrid.action() }; mPInScene.runAction(CCSequence.actions(cCFiniteTimeActionArray1)); }
public override void onEnter() { float single; float single1; float single2; float single3; base.onEnter(); this.m_pInScene.visible = false; if (this.m_eOrientation != tOrientation.kOrientationLeftOver) { single = -90f; single1 = 90f; single2 = -90f; single3 = 0f; } else { single = 90f; single1 = 270f; single2 = 90f; single3 = 0f; } CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCDelayTime.actionWithDuration(this.m_fDuration / 2f), CCShow.action(), CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single1, single, 90f, 0f), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) }; CCActionInterval cCActionInterval = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray); CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single3, single2, 90f, 0f), CCHide.action(), CCDelayTime.actionWithDuration(this.m_fDuration / 2f) }; CCActionInterval cCActionInterval1 = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray1); this.m_pInScene.runAction(cCActionInterval); this.m_pOutScene.runAction(cCActionInterval1); }