Пример #1
0
        public void onAnimationsTestClicked(object pSender, CCControlEvent pCCControlEvent)
        {
            // Load node graph (TestAnimations is a sub class of CCLayer) and retrieve the ccb action manager
            CCBAnimationManager actionManager = null;

            /* Create an autorelease CCNodeLoaderLibrary. */
            CCNodeLoaderLibrary ccNodeLoaderLibrary = CCNodeLoaderLibrary.NewDefaultCCNodeLoaderLibrary();

            ccNodeLoaderLibrary.RegisterCCNodeLoader("TestHeaderLayer", new Loader<TestHeaderLayer>());
            ccNodeLoaderLibrary.RegisterCCNodeLoader("TestAnimationsLayer", new Loader<AnimationsTestLayer>());

            /* Create an autorelease CCBReader. */
            var ccbReader = new CCBReader(ccNodeLoaderLibrary);

            /* Read a ccbi file. */
            // Load the scene from the ccbi-file, setting this class as
            // the owner will cause lblTestTitle to be set by the CCBReader.
            // lblTestTitle is in the TestHeader.ccbi, which is referenced
            // from each of the test scenes.
            CCNode animationsTest = ccbReader.ReadNodeGraphFromFile("ccb/ccb/TestAnimations.ccbi", this, ref actionManager);
            ((AnimationsTestLayer) animationsTest).setAnimationManager(actionManager);

            mTestTitleLabelTTF.Label = ("TestAnimations.ccbi");

            CCScene scene = new CCScene();
            scene.AddChild(animationsTest);

            /* Push the new scene with a fancy transition. */
            CCColor3B transitionColor;
            transitionColor.R = 0;
            transitionColor.G = 0;
            transitionColor.B = 0;

            CCDirector.SharedDirector.PushScene(new CCTransitionFade(0.5f, scene, transitionColor));
        }
Пример #2
0
 public static CCScene Scene(int score)
 {
     var scene = new CCScene ();
     var layer = new HighScoreLayer (score);
     scene.AddChild(layer);
     return scene;
 }
Пример #3
0
        public static CCScene scene()
        {
            CCScene pScene = new CCScene();
            TextureTest layer = new TextureTest(false, PerformanceTextureTest.TEST_COUNT, PerformanceTextureTest.s_nTexCurCase);
            pScene.AddChild(layer);

            return pScene;
        }
Пример #4
0
        public virtual void MainMenuCallback(object pSender)
        {
            CCScene pScene = new CCScene();
            CCLayer pLayer = new TestController();

            pScene.AddChild(pLayer);
            CCDirector.SharedDirector.ReplaceScene(pScene);
        }
Пример #5
0
        public void switchLayer(float dt)
        {
            //unschedule(Bug624Layer.switchLayer);

            CCScene scene = new CCScene();
            scene.AddChild(new Bug624Layer2(), 0);
            CCDirector.SharedDirector.ReplaceScene(new CCTransitionFade(2.0f, scene, new CCColor3B { R = 255, G = 255, B = 255 }));
        }
Пример #6
0
 public static void runTableViewTest()
 {
     var pScene = new CCScene();
     var pLayer = new TableViewTestLayer();
     pLayer.Init();
     pScene.AddChild(pLayer);
     CCDirector.SharedDirector.ReplaceScene(pScene);
 }
        public static void runTouchesTest()
        {
            s_nTouchCurCase = 0;
            CCScene pScene = new CCScene();
            CCLayer pLayer = new TouchesPerformTest1(true, TEST_COUNT, s_nTouchCurCase);

            pScene.AddChild(pLayer);

            CCDirector.SharedDirector.ReplaceScene(pScene);
        }
Пример #8
0
 public static CCScene sceneWithTitle(string title)
 {
     CCScene pScene = new CCScene();
     var controlLayer = new CCControlSwitchTest();
     if (controlLayer != null && controlLayer.Init())
     {
         controlLayer.getSceneTitleLabel().Label = (title);
         pScene.AddChild(controlLayer);
     }
     return pScene;
 }
Пример #9
0
        public void menuCallback(object pSender)
        {
            CCMenuItemFont pItem = (CCMenuItemFont)pSender;
            int nIndex = pItem.ZOrder - BugsTestScene.kItemTagBasic;

            CCScene pScene = new CCScene();
            CCLayer pLayer = null;

            switch (nIndex)
            {
                case 0:
                    pLayer = new Bug350Layer();
                    pLayer.Init();
                    break;
                case 1:
                    pLayer = new Bug422Layer();
                    pLayer.Init();
                    break;
                case 2:
                    pLayer = new Bug458Layer();
                    pLayer.Init();
                    break;
                case 3:
                    pLayer = new Bug624Layer();
                    pLayer.Init();
                    break;
                case 4:
                    pLayer = new Bug886Layer();
                    pLayer.Init();
                    break;
                case 5:
                    pLayer = new Bug899Layer();
                    pLayer.Init();
                    break;
                case 6:
                    pLayer = new Bug914Layer();
                    pLayer.Init();
                    break;
                case 7:
                    pLayer = new Bug1159Layer();
                    pLayer.Init();
                    break;
                case 8:
                    pLayer = new Bug1174Layer();
                    pLayer.Init();
                    break;
                default:
                    break;
            }
            pScene.AddChild(pLayer);
            CCDirector.SharedDirector.ReplaceScene(pScene);
        }
Пример #10
0
        public override void showCurrentTest()
        {
            CCLayer pLayer = null;
            switch (m_nCurCase)
            {
                case 0:
                    pLayer = new TouchesPerformTest1(true, PerformanceTouchesTest.TEST_COUNT, m_nCurCase);
                    break;
                case 1:
                    pLayer = new TouchesPerformTest2(true, PerformanceTouchesTest.TEST_COUNT, m_nCurCase);
                    break;
            }
            PerformanceTouchesTest.s_nTouchCurCase = m_nCurCase;

            if (pLayer != null)
            {
                CCScene pScene = new CCScene();
                pScene.AddChild(pLayer);

                CCDirector.SharedDirector.ReplaceScene(pScene);
            }
        }
Пример #11
0
        /// <summary>
        ///  Implement CCDirector and CCScene init code here.
        /// </summary>
        /// <returns>
        ///  true  Initialize success, app continue.
        ///  false Initialize failed, app terminate.
        /// </returns>
        public override bool ApplicationDidFinishLaunching()
        {
            //initialize director
            CCDirector pDirector = CCDirector.SharedDirector;
            pDirector.SetOpenGlView();
            #if WINDOWS
            DrawManager.SetDesignResolutionSize(1024, 768, ResolutionPolicy.ExactFit);
            #else
            DrawManager.SetDesignResolutionSize(800, 480, ResolutionPolicy.ShowAll);
            //DrawManager.SetDesignResolutionSize(480, 320, ResolutionPolicy.ShowAll);
            #endif
            // turn on display FPS
            pDirector.DisplayStats = true;

            // pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);

            // set FPS. the default value is 1.0/60 if you don't call this
            pDirector.AnimationInterval = 1.0 / 60;

            // create a scene. it's an autorelease object
            CCScene pScene = new CCScene();
            CCLayer pLayer = new TestController();

            /*
            CCScene pScene = CCScene.node();
            var pLayer = Box2DView.viewWithEntryID(0);
            pLayer.scale = 10;
            pLayer.anchorPoint = new CCPoint(0, 0);
            pLayer.position = new CCPoint(CCDirector.sharedDirector().getWinSize().width / 2, CCDirector.sharedDirector().getWinSize().height / 4);
            */

            pScene.AddChild(pLayer);
            pDirector.RunWithScene(pScene);

            return true;
        }
Пример #12
0
 public void item0Clicked(object pSender)
 {
     var newScene = new CCScene();
     newScene.AddChild(new SceneTestLayer3());
     CCDirector.SharedDirector.PushScene(new CCTransitionFade(0.5f, newScene, new CCColor3B(0, 255, 255)));
 }
Пример #13
0
        /*
        public CCScene createSceneWithNodeGraphFromFile(string pCCBFileName, object owner, ref CCBAnimationManager animationManager)
        {

        }
        */
        public CCScene CreateSceneWithNodeGraphFromFile(string fileName, object owner, CCSize parentSize,
                                                        ref CCBAnimationManager animationManager)
        {
            CCNode node = ReadNodeGraphFromFile(fileName, owner, parentSize, ref animationManager);
            CCScene pScene = new CCScene();
            pScene.AddChild(node);

            return pScene;
        }
Пример #14
0
        public void openTest(string pCCBFileName, string pCCNodeName, CCNodeLoader pCCNodeLoader)
        {
            /* Create an autorelease CCNodeLoaderLibrary. */
            CCNodeLoaderLibrary ccNodeLoaderLibrary = CCNodeLoaderLibrary.NewDefaultCCNodeLoaderLibrary();

            ccNodeLoaderLibrary.RegisterCCNodeLoader("TestHeaderLayer", new Loader<TestHeaderLayer>());
            if (pCCNodeName != null && pCCNodeLoader != null)
            {
                ccNodeLoaderLibrary.RegisterCCNodeLoader(pCCNodeName, pCCNodeLoader);
            }

            /* Create an autorelease CCBReader. */
            var ccbReader = new CCBReader(ccNodeLoaderLibrary);

            /* Read a ccbi file. */
            // Load the scene from the ccbi-file, setting this class as
            // the owner will cause lblTestTitle to be set by the CCBReader.
            // lblTestTitle is in the TestHeader.ccbi, which is referenced
            // from each of the test scenes.
            CCNode node = ccbReader.ReadNodeGraphFromFile(pCCBFileName, this);

            mTestTitleLabelTTF.Label = (pCCBFileName);

            CCScene scene = new CCScene();
            scene.AddChild(node);

            /* Push the new scene with a fancy transition. */
            CCColor3B transitionColor;
            transitionColor.R = 0;
            transitionColor.G = 0;
            transitionColor.B = 0;

            CCDirector.SharedDirector.PushScene(new CCTransitionFade(0.5f, scene, transitionColor));
        }
Пример #15
0
 public static new CCScene sceneWithTitle(string title)
 {
     var pScene = new CCScene();
     var controlLayer = new CCControlButtonTest_Inset();
     controlLayer.Init();
     controlLayer.getSceneTitleLabel().Label = (title);
     pScene.AddChild(controlLayer);
     return pScene;
 }
Пример #16
0
 public static new CCScene sceneWithTitle(string title)
 {
     var pScene = new CCScene();
     var controlLayer = new CCControlButtonTest_Styling();
     if (controlLayer != null && controlLayer.Init())
     {
         controlLayer.getSceneTitleLabel().Label = (title);
         pScene.AddChild(controlLayer);
     }
     return pScene;
 }
Пример #17
0
        public void switchLayer(float dt)
        {
            //unschedule(schedule_selector(Bug624Layer::switchLayer));

            CCScene scene = new CCScene();
            scene.AddChild(Bug624Layer.Create(), 0);
            CCDirector.SharedDirector.ReplaceScene(new CCTransitionFade(2.0f, scene, new CCColor3B { R = 255, G = 0, B = 0 }));
        }