public override void doTest() { CCSize s = CCDirector.SharedDirector.WinSize; CCParticleSystem particleSystem = (CCParticleSystem)GetChildByTag(PerformanceParticleTest.kTagParticleSystem); // duration particleSystem.Duration = -1; // gravity particleSystem.Gravity = (new CCPoint(0, -90)); // angle particleSystem.Angle = 90; particleSystem.AngleVar = 0; // radial particleSystem.RadialAccel = (0); particleSystem.RadialAccelVar = (0); // speed of particles particleSystem.Speed = (180); particleSystem.SpeedVar = (50); // emitter position particleSystem.Position = new CCPoint(s.Width / 2, 100); particleSystem.PosVar = new CCPoint(s.Width / 2, 0); // life of particles particleSystem.Life = 2.0f; particleSystem.LifeVar = 1; // emits per frame particleSystem.EmissionRate = particleSystem.TotalParticles / particleSystem.Life; // color of particles CCColor4F startColor = new CCColor4F { R = 0.5f, G = 0.5f, B = 0.5f, A = 1.0f }; particleSystem.StartColor = startColor; CCColor4F startColorVar = new CCColor4F { R = 0.5f, G = 0.5f, B = 0.5f, A = 1.0f }; particleSystem.StartColorVar = startColorVar; CCColor4F endColor = new CCColor4F { R = 0.1f, G = 0.1f, B = 0.1f, A = 0.2f }; particleSystem.EndColor = endColor; CCColor4F endColorVar = new CCColor4F { R = 0.1f, G = 0.1f, B = 0.1f, A = 0.2f }; particleSystem.EndColorVar = endColorVar; // size, in pixels particleSystem.EndSize = 64.0f; particleSystem.StartSize = 64.0f; particleSystem.EndSizeVar = 0; particleSystem.StartSizeVar = 0; // additive particleSystem.BlendAdditive = false; }
protected virtual CCColor4F[] ParsePropTypeColor4FVar(CCNode node, CCNode parent, CCBReader reader) { float red = reader.ReadFloat(); float green = reader.ReadFloat(); float blue = reader.ReadFloat(); float alpha = reader.ReadFloat(); float redVar = reader.ReadFloat(); float greenVar = reader.ReadFloat(); float blueVar = reader.ReadFloat(); float alphaVar = reader.ReadFloat(); var colors = new CCColor4F[2]; colors[0].R = red; colors[0].G = green; colors[0].B = blue; colors[0].A = alpha; colors[1].R = redVar; colors[1].G = greenVar; colors[1].B = blueVar; colors[1].A = alphaVar; return colors; }
protected virtual void OnHandlePropTypeColor4FVar(CCNode node, CCNode parent, string propertyName, CCColor4F[] colorVar, CCBReader reader) { CCLog.Log("Unexpected property type: '{0}'!", propertyName); Debug.Assert(false); }
public override void OnEnter() { base.OnEnter(); m_emitter = new CCParticleSystemQuad(); m_emitter.InitWithTotalParticles(50); //m_emitter.autorelease(); m_background.AddChild(m_emitter, 10); ////m_emitter.release(); // win32 : use this line or remove this line and use autorelease() m_emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_stars1); m_emitter.Duration = -1; // gravity m_emitter.Gravity = (new CCPoint(0, 0)); // angle m_emitter.Angle = 90; m_emitter.AngleVar = 360; // speed of particles m_emitter.Speed = (160); m_emitter.SpeedVar = (20); // radial m_emitter.RadialAccel = (-120); m_emitter.RadialAccelVar = (0); // tagential m_emitter.TangentialAccel = (30); m_emitter.TangentialAccelVar = (0); // emitter position m_emitter.Position = new CCPoint(160, 240); m_emitter.PosVar = new CCPoint(0, 0); // life of particles m_emitter.Life = 4; m_emitter.LifeVar = 1; // spin of particles m_emitter.StartSpin = 0; m_emitter.StartSizeVar = 0; m_emitter.EndSpin = 0; m_emitter.EndSpinVar = 0; // color of particles var startColor = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); m_emitter.StartColor = startColor; var startColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); m_emitter.StartColorVar = startColorVar; var endColor = new CCColor4F(0.1f, 0.1f, 0.1f, 0.2f); m_emitter.EndColor = endColor; var endColorVar = new CCColor4F(0.1f, 0.1f, 0.1f, 0.2f); m_emitter.EndColorVar = endColorVar; // size, in pixels m_emitter.StartSize = 80.0f; m_emitter.StartSizeVar = 40.0f; m_emitter.EndSize = CCParticleSystem.kParticleStartSizeEqualToEndSize; // emits per second m_emitter.EmissionRate = m_emitter.TotalParticles / m_emitter.Life; // additive m_emitter.BlendAdditive = true; setEmitterPosition(); }
public override void OnEnter() { base.OnEnter(); m_emitter = new CCParticleSystemQuad(); m_emitter.InitWithTotalParticles(1000); //m_emitter.autorelease(); m_background.AddChild(m_emitter, 10); ////m_emitter.release(); CCSize s = CCDirector.SharedDirector.WinSize; // duration m_emitter.Duration = -1; // gravity m_emitter.Gravity = (new CCPoint(0, 0)); // angle m_emitter.Angle = 0; m_emitter.AngleVar = 360; // radial m_emitter.RadialAccel = (70); m_emitter.RadialAccelVar = (10); // tagential m_emitter.TangentialAccel = (80); m_emitter.TangentialAccelVar = (0); // speed of particles m_emitter.Speed = (50); m_emitter.SpeedVar = (10); // emitter position m_emitter.Position = new CCPoint(s.Width / 2, s.Height / 2); m_emitter.PosVar = new CCPoint(0, 0); // life of particles m_emitter.Life = 2.0f; m_emitter.LifeVar = 0.3f; // emits per frame m_emitter.EmissionRate = m_emitter.TotalParticles / m_emitter.Life; // color of particles var startColor = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); m_emitter.StartColor = startColor; var startColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); m_emitter.StartColorVar = startColorVar; var endColor = new CCColor4F(0.1f, 0.1f, 0.1f, 0.2f); m_emitter.EndColor = endColor; var endColorVar = new CCColor4F(0.1f, 0.1f, 0.1f, 0.2f); m_emitter.EndColorVar = endColorVar; // size, in pixels m_emitter.StartSize = 1.0f; m_emitter.StartSizeVar = 1.0f; m_emitter.EndSize = 32.0f; m_emitter.EndSizeVar = 8.0f; // texture m_emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire); // additive m_emitter.BlendAdditive = false; setEmitterPosition(); }
public override void OnEnter() { base.OnEnter(); Color = new CCColor3B(0, 0, 0); RemoveChild(m_background, true); m_background = null; m_emitter = new CCParticleSystemQuad(); m_emitter.InitWithTotalParticles(100); AddChild(m_emitter, 10); m_emitter.Texture = CCTextureCache.SharedTextureCache.AddImage("Images/fire"); // duration m_emitter.Duration = CCParticleSystem.kCCParticleDurationInfinity; // radius mode m_emitter.EmitterMode = CCEmitterMode.kCCParticleModeRadius; // radius mode: start and end radius in pixels m_emitter.StartRadius = (50); m_emitter.StartRadiusVar = (0); m_emitter.EndRadius = (CCParticleSystem.kCCParticleStartRadiusEqualToEndRadius); m_emitter.EndRadiusVar = (0); // radius mode: degrees per second m_emitter.RotatePerSecond = (0); m_emitter.RotatePerSecondVar = (0); // angle m_emitter.Angle = 90; m_emitter.AngleVar = 0; // emitter position CCSize size = CCDirector.SharedDirector.WinSize; m_emitter.Position = new CCPoint(size.Width / 2, size.Height / 2); m_emitter.PosVar = new CCPoint(0, 0); // life of particles m_emitter.Life = 5; m_emitter.LifeVar = 0; // spin of particles m_emitter.StartSpin = 0; m_emitter.StartSpinVar = 0; m_emitter.EndSpin = 0; m_emitter.EndSpinVar = 0; // color of particles var startColor = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); m_emitter.StartColor = startColor; var startColorVar = new CCColor4F(0.5f, 0.5f, 0.5f, 1.0f); m_emitter.StartColorVar = startColorVar; var endColor = new CCColor4F(0.1f, 0.1f, 0.1f, 0.2f); m_emitter.EndColor = endColor; var endColorVar = new CCColor4F(0.1f, 0.1f, 0.1f, 0.2f); m_emitter.EndColorVar = endColorVar; // size, in pixels m_emitter.StartSize = 16; m_emitter.StartSizeVar = 0; m_emitter.EndSize = CCParticleSystem.kCCParticleStartSizeEqualToEndSize; // emits per second m_emitter.EmissionRate = m_emitter.TotalParticles / m_emitter.Life; // additive m_emitter.BlendAdditive = false; CCRotateBy rot = new CCRotateBy (16, 360); m_emitter.RunAction(new CCRepeatForever (rot)); }
public CCV2F_C4F_T2F() { Vertices = new CCVertex2F(); Colors = new CCColor4F(); TexCoords = new CCTex2F(); }
public override void OnEnter() { base.OnEnter(); Color = CCTypes.CCBlack; RemoveChild(m_background, true); m_background = null; m_pBatchNode = CCParticleBatchNode.Create("Images/stars-grayscale", 3000); AddChild(m_pBatchNode, 1, 2); for (int i = 0; i < 3; i++) { var particleSystem = new CCParticleSystemQuad(); particleSystem.InitWithTotalParticles(200); particleSystem.Texture = (m_pBatchNode.Texture); // duration particleSystem.Duration = CCParticleSystem.kCCParticleDurationInfinity; // radius mode particleSystem.EmitterMode = CCEmitterMode.kCCParticleModeRadius; // radius mode: 100 pixels from center particleSystem.StartRadius = (100); particleSystem.StartRadiusVar = (0); particleSystem.EndRadius = (CCParticleSystem.kCCParticleStartRadiusEqualToEndRadius); particleSystem.EndRadiusVar = (0); // not used when start == end // radius mode: degrees per second // 45 * 4 seconds of life = 180 degrees particleSystem.RotatePerSecond = (45); particleSystem.RotatePerSecondVar = (0); // angle particleSystem.Angle = (90); particleSystem.AngleVar = (0); // emitter position particleSystem.PosVar = (CCPoint.Zero); // life of particles particleSystem.Life = (4); particleSystem.LifeVar = (0); // spin of particles particleSystem.StartSpin = (0); particleSystem.StartSpinVar = (0); particleSystem.EndSpin = (0); particleSystem.EndSpinVar = (0); // color of particles var color = new float[3] {0, 0, 0}; color[i] = 1; var startColor = new CCColor4F(color[0], color[1], color[2], 1.0f); particleSystem.StartColor = (startColor); var startColorVar = new CCColor4F(0, 0, 0, 0); particleSystem.StartColorVar = (startColorVar); CCColor4F endColor = startColor; particleSystem.EndColor = (endColor); CCColor4F endColorVar = startColorVar; particleSystem.EndColorVar = (endColorVar); // size, in pixels particleSystem.StartSize = (32); particleSystem.StartSizeVar = (0); particleSystem.EndSize = CCParticleSystem.kCCParticleStartSizeEqualToEndSize; // emits per second particleSystem.EmissionRate = (particleSystem.TotalParticles / particleSystem.Life); // additive particleSystem.Position = (new CCPoint(i * 10 + 120, 200)); m_pBatchNode.AddChild(particleSystem); particleSystem.PositionType = CCPositionType.kCCPositionTypeFree; //[pBNode addChild:particleSystem z:10 tag:0); } Schedule(reorderSystem, 2.0f); m_emitter = null; }
/** Returns a ccColor4F from a ccColor4B. @since v0.99.1 */ public static CCColor4F CreateColor(CCColor4B c) { CCColor4F c4 = new CCColor4F(c.R / 255.0f, c.G / 255.0f, c.B / 255.0f, c.A / 255.0f); return c4; }
/** returns YES if both ccColor4F are equal. Otherwise it returns NO. @since v0.99.1 */ public static bool ColorsAreEqual(CCColor4F a, CCColor4F b) { return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A; }
/** returns YES if both ccColor4F are equal. Otherwise it returns NO. * @since v0.99.1 */ public static bool ColorsAreEqual(CCColor4F a, CCColor4F b) { return(a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A); }
/** Returns a ccColor4F from a ccColor4B. * @since v0.99.1 */ public static CCColor4F CreateColor(CCColor4B c) { CCColor4F c4 = new CCColor4F(c.R / 255.0f, c.G / 255.0f, c.B / 255.0f, c.A / 255.0f); return(c4); }