Пример #1
0
        public override void onEnter()
        {
            base.onEnter();
            CCSize s = CCDirector.sharedDirector().getWinSize();

            m_pInScene.scale        = 0.5f;
            m_pInScene.position     = new CCPoint(s.width, 0);
            m_pInScene.anchorPoint  = new CCPoint(0.5f, 0.5f);
            m_pOutScene.anchorPoint = new CCPoint(0.5f, 0.5f);

            CCActionInterval jump     = CCJumpBy.actionWithDuration(m_fDuration / 4, new CCPoint(-s.width, 0), s.width / 4, 2);
            CCActionInterval scaleIn  = CCScaleTo.actionWithDuration(m_fDuration / 4, 1.0f);
            CCActionInterval scaleOut = CCScaleTo.actionWithDuration(m_fDuration / 4, 0.5f);

            CCActionInterval jumpZoomOut = (CCActionInterval)(CCSequence.actions(scaleOut, jump));
            CCActionInterval jumpZoomIn  = (CCActionInterval)(CCSequence.actions(jump, scaleIn));

            CCActionInterval delay = CCDelayTime.actionWithDuration(m_fDuration / 2);

            m_pOutScene.runAction(jumpZoomOut);
            m_pInScene.runAction
            (
                CCSequence.actions
                (
                    delay,
                    jumpZoomIn,
                    CCCallFunc.actionWithTarget(this, base.finish)
                )
            );
        }
Пример #2
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        public override void onEnter()
        {
            base.onEnter();

            m_pInScene.Scale  = 0.001f;
            m_pOutScene.Scale = 1.0f;

            m_pInScene.AnchorPoint  = new CCPoint(0.5f, 0.5f);
            m_pOutScene.AnchorPoint = new CCPoint(0.5f, 0.5f);

            CCActionInterval rotozoom = (CCActionInterval)(CCSequence.actions
                                                           (
                                                               CCSpawn.actions
                                                               (
                                                                   CCScaleBy.actionWithDuration(m_fDuration / 2, 0.001f),
                                                                   CCRotateBy.actionWithDuration(m_fDuration / 2, 360 * 2)
                                                               ),
                                                               CCDelayTime.actionWithDuration(m_fDuration / 2)
                                                           ));

            m_pOutScene.RunAction(rotozoom);
            m_pInScene.RunAction
            (
                CCSequence.actions
                (
                    rotozoom.Reverse(),
                    CCCallFunc.actionWithTarget(this, (base.finish))
                )
            );
        }
Пример #3
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        public void disableMenuCallback(object pSender)
        {
            m_pMenu1.Enabled = false;
            CCDelayTime wait = new CCDelayTime (5);
            CCCallFunc enable = new CCCallFunc(enableMenuCallback);

            CCFiniteTimeAction seq = CCSequence.FromActions(wait, enable);
            m_pMenu1.RunAction(seq);
        }
Пример #4
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        public static CCCallFunc actionWithTarget(SelectorProtocol pSelectorTarget, SEL_CallFunc selector)
        {
            CCCallFunc cCCallFunc = new CCCallFunc();

            if (cCCallFunc == null || !cCCallFunc.initWithTarget(pSelectorTarget))
            {
                return(null);
            }
            cCCallFunc.m_pCallFunc = selector;
            return(cCCallFunc);
        }
Пример #5
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        public static CCCallFunc actionWithTarget(SelectorProtocol pSelectorTarget, SEL_CallFunc selector)
        {
            CCCallFunc pRet = new CCCallFunc();

            if (pRet != null && pRet.initWithTarget(pSelectorTarget))
            {
                pRet.m_pCallFunc = selector;
                return(pRet);
            }

            return(null);
        }
Пример #6
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        public static CCCallFunc actionWithTarget(SelectorProtocol pSelectorTarget, SEL_CallFunc selector)
        {
	        CCCallFunc pRet = new CCCallFunc();

	        if (pRet != null && pRet.initWithTarget(pSelectorTarget)) 
            {
		        pRet.m_pCallFunc = selector;
		        return pRet;
	        }

	        return null;
        }
Пример #7
0
        public override void onEnter()
        {
            base.onEnter();

            CCActionInterval inA, outA;

            m_pInScene.Visible = false;

            float inDeltaZ, inAngleZ;
            float outDeltaZ, outAngleZ;

            if (m_eOrientation == tOrientation.kOrientationUpOver)
            {
                inDeltaZ  = 90;
                inAngleZ  = 270;
                outDeltaZ = 90;
                outAngleZ = 0;
            }
            else
            {
                inDeltaZ  = -90;
                inAngleZ  = 90;
                outDeltaZ = -90;
                outAngleZ = 0;
            }

            inA = (CCActionInterval)CCSequence.actions
                  (
                CCDelayTime.actionWithDuration(m_fDuration / 2),
                CCSpawn.actions
                (
                    new CCOrbitCamera(m_fDuration / 2, 1, 0, inAngleZ, inDeltaZ, 90, 0),
                    CCScaleTo.actionWithDuration(m_fDuration / 2, 1),
                    CCShow.action()
                ),
                CCCallFunc.actionWithTarget(this, base.finish)
                  );

            outA = (CCActionInterval)CCSequence.actions
                   (
                CCSpawn.actions
                (
                    new CCOrbitCamera(m_fDuration / 2, 1, 0, outAngleZ, outDeltaZ, 90, 0),
                    CCScaleTo.actionWithDuration(m_fDuration / 2, 0.5f)
                ),
                CCHide.action(),
                CCDelayTime.actionWithDuration(m_fDuration / 2)
                   );

            m_pInScene.Scale = 0.5f;
            m_pInScene.RunAction(inA);
            m_pOutScene.RunAction(outA);
        }
Пример #8
0
        public override void onEnter()
        {
            base.onEnter();
            // create a transparent color layer
            // in which we are going to add our rendertextures
            CCSize size = CCDirector.sharedDirector().getWinSize();

            // create the second render texture for outScene
            CCRenderTexture outTexture = CCRenderTexture.renderTextureWithWidthAndHeight((int)size.width, (int)size.height);

            if (outTexture == null)
            {
                return;
            }

            outTexture.Sprite.anchorPoint = new CCPoint(0.5f, 0.5f);
            outTexture.position           = new CCPoint(size.width / 2, size.height / 2);
            outTexture.anchorPoint        = new CCPoint(0.5f, 0.5f);

            // render outScene to its texturebuffer
            outTexture.clear(0, 0, 0, 1);
            outTexture.begin();
            m_pOutScene.visit();
            outTexture.end();

            //	Since we've passed the outScene to the texture we don't need it.
            this.hideOutShowIn();

            //	We need the texture in RenderTexture.
            CCProgressTimer outNode = CCProgressTimer.progressWithTexture(outTexture.Sprite.Texture);

            // but it's flipped upside down so we flip the sprite
            //outNode.Sprite.->setFlipY(true);
            //	Return the radial type that we want to use
            outNode.Type        = radialType();
            outNode.Percentage  = 100.0f;
            outNode.position    = new CCPoint(size.width / 2, size.height / 2);
            outNode.anchorPoint = new CCPoint(0.5f, 0.5f);

            // create the blend action
            CCAction layerAction = CCSequence.actions
                                   (
                CCProgressFromTo.actionWithDuration(m_fDuration, 100.0f, 0.0f),
                CCCallFunc.actionWithTarget(this, base.finish)
                                   );

            // run the blend action
            outNode.runAction(layerAction);

            // add the layer (which contains our two rendertextures) to the scene
            this.addChild(outNode, 2, kSceneRadial);
        }
Пример #9
0
        public override void onEnter()
        {
            base.onEnter();
            this.initScenes();

            CCActionInterval a = this.action();

            m_pInScene.RunAction
            (
                CCSequence.actions
                (
                    this.easeActionWithAction(a),
                    CCCallFunc.actionWithTarget(this, base.finish)
                )
            );
        }
Пример #10
0
        public override void onEnter()
        {
            base.onEnter();
            this.initScenes();

            CCActionInterval incAction  = this.action();
            CCActionInterval outcAction = this.action();

            CCActionInterval inAction  = easeActionWithAction(incAction);
            CCActionInterval outAction = (CCActionInterval)CCSequence.actions
                                         (
                easeActionWithAction(outcAction),
                CCCallFunc.actionWithTarget(this, (base.finish))
                                         );

            m_pInScene.RunAction(inAction);
            m_pOutScene.RunAction(outAction);
        }
Пример #11
0
        public override void onEnter()
        {
            base.onEnter();
            m_pInScene.Visible = false;

            CCActionInterval split = action();
            CCActionInterval seq   = (CCActionInterval)CCSequence.actions
                                     (
                split,
                CCCallFunc.actionWithTarget(this, (base.hideOutShowIn)),
                split.Reverse()
                                     );

            this.RunAction(CCSequence.actions(
                               easeActionWithAction(seq),
                               CCCallFunc.actionWithTarget(this, base.finish),
                               CCStopGrid.action()));
        }
Пример #12
0
        public override CCObject copyWithZone(CCZone pZone)
        {
            CCCallFunc cCCallFunc = null;

            if (pZone == null || pZone.m_pCopyObject == null)
            {
                cCCallFunc = new CCCallFunc();
                pZone      = new CCZone(cCCallFunc);
            }
            else
            {
                cCCallFunc = (CCCallFunc)pZone.m_pCopyObject;
            }
            base.copyWithZone(pZone);
            cCCallFunc.initWithTarget(this.m_pSelectorTarget);
            cCCallFunc.m_pCallFunc      = this.m_pCallFunc;
            cCCallFunc.m_scriptFuncName = this.m_scriptFuncName;
            return(cCCallFunc);
        }
Пример #13
0
        public override void onEnter()
        {
            float single;
            float single1;
            float single2;
            float single3;

            base.onEnter();
            this.m_pInScene.visible = false;
            if (this.m_eOrientation != tOrientation.kOrientationRightOver)
            {
                single  = -90f;
                single1 = 90f;
                single2 = -90f;
                single3 = 0f;
            }
            else
            {
                single  = 90f;
                single1 = 270f;
                single2 = 90f;
                single3 = 0f;
            }
            CCFiniteTimeAction[] cCFiniteTimeActionArray  = new CCFiniteTimeAction[] { CCDelayTime.actionWithDuration(this.m_fDuration / 2f), null, null, null };
            CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single1, single, -45f, 0f), CCScaleTo.actionWithDuration(this.m_fDuration / 2f, 1f), CCShow.action() };
            cCFiniteTimeActionArray[1] = CCSpawn.actions(cCFiniteTimeActionArray1);
            cCFiniteTimeActionArray[2] = CCShow.action();
            cCFiniteTimeActionArray[3] = CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish));
            CCActionInterval cCActionInterval = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray);

            CCFiniteTimeAction[] cCFiniteTimeActionArray2 = new CCFiniteTimeAction[3];
            CCFiniteTimeAction[] cCFiniteTimeActionArray3 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single3, single2, 45f, 0f), CCScaleTo.actionWithDuration(this.m_fDuration / 2f, 0.5f) };
            cCFiniteTimeActionArray2[0] = CCSpawn.actions(cCFiniteTimeActionArray3);
            cCFiniteTimeActionArray2[1] = CCHide.action();
            cCFiniteTimeActionArray2[2] = CCDelayTime.actionWithDuration(this.m_fDuration / 2f);
            CCActionInterval cCActionInterval1 = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray2);

            this.m_pInScene.scale = 0.5f;
            this.m_pInScene.runAction(cCActionInterval);
            this.m_pOutScene.runAction(cCActionInterval1);
        }
Пример #14
0
        public override void onEnter()
        {
            base.onEnter();

            CCLayerColor l = CCLayerColor.layerWithColor(m_tColor);

            m_pInScene.visible = false;

            addChild(l, 2, kSceneFade);
            CCNode f = getChildByTag(kSceneFade);

            CCActionInterval a = (CCActionInterval)CCSequence.actions
                                 (
                CCFadeIn.actionWithDuration(m_fDuration / 2),
                CCCallFunc.actionWithTarget(this, (base.hideOutShowIn)),
                CCFadeOut.actionWithDuration(m_fDuration / 2),
                CCCallFunc.actionWithTarget(this, (base.finish))
                                 );

            f.runAction(a);
        }
Пример #15
0
        public override void onEnter()
        {
            base.onEnter();
            CCSize s      = Director.SharedDirector.DesignSize;
            float  aspect = s.Width / s.Height;
            int    x      = (int)(12 * aspect);
            int    y      = 12;

            CCTurnOffTiles     toff   = CCTurnOffTiles.actionWithSize(new ccGridSize(x, y), m_fDuration);
            CCFiniteTimeAction action = easeActionWithAction(toff);

            m_pOutScene.RunAction
            (
                CCSequence.actions
                (
                    action,
                    CCCallFunc.actionWithTarget(this, (base.finish)),
                    CCStopGrid.action()
                )
            );
        }
Пример #16
0
        public override void onEnter()
        {
            base.onEnter();

            CCSize s      = Director.SharedDirector.DesignSize;
            float  aspect = s.Width / s.Height;
            int    x      = (int)(12 * aspect);
            int    y      = 12;

            CCActionInterval action = actionWithSize(new ccGridSize(x, y));

            m_pOutScene.RunAction
            (
                CCSequence.actions
                (
                    easeActionWithAction(action),
                    CCCallFunc.actionWithTarget(this, base.finish),
                    CCStopGrid.action()
                )
            );
        }
Пример #17
0
        public override void OnEnter()
        {
            base.OnEnter();

            CCSize s = CCDirector.SharedDirector.WinSize;

            CCLabelTTF l = new CCLabelTTF("Should not crash", "arial", 16);
            AddChild(l);
            l.Position = (new CCPoint(s.Width / 2, 245));

            CCMoveBy pMove = new CCMoveBy (2, new CCPoint(200, 0));
            CCCallFunc pCallback = new CCCallFunc(stopAction);
            CCActionInterval pSequence = (CCActionInterval)CCSequence.FromActions(pMove, pCallback);
            pSequence.Tag = (int)KTag.kTagSequence;

            CCSprite pChild = new CCSprite(s_pPathGrossini);
            pChild.Position = (new CCPoint(200, 200));

            AddChild(pChild, 1, kTagGrossini);
            pChild.RunAction(pSequence);
        }
Пример #18
0
        public override void onEnter()
        {
            base.onEnter();

            CCSize s = Director.SharedDirector.DesignSize;
            int    x, y;

            if (s.Width > s.Height)
            {
                x = 16;
                y = 12;
            }
            else
            {
                x = 12;
                y = 16;
            }

            CCActionInterval action = this.actionWithSize(ccTypes.ccg(x, y));

            if (!m_bBack)
            {
                m_pOutScene.RunAction(CCSequence.actions
                                      (
                                          action,
                                          CCCallFunc.actionWithTarget(this, base.finish),
                                          CCStopGrid.action()));
            }
            else
            {
                // to prevent initial flicker
                m_pInScene.Visible = false;
                m_pInScene.RunAction(CCSequence.actions
                                     (
                                         CCShow.action(),
                                         action,
                                         CCCallFunc.actionWithTarget(this, base.finish),
                                         CCStopGrid.action()));
            }
        }
Пример #19
0
        public override CCObject copyWithZone(CCZone pZone)
        {
            CCZone pNewZone = null;
            CCCallFunc pRet = null;

            if (pZone != null && pZone.m_pCopyObject != null)
            {
                //in case of being called at sub class
                pRet = (CCCallFunc)(pZone.m_pCopyObject);
            }
            else
            {
                pRet = new CCCallFunc();
                pZone = pNewZone = new CCZone(pRet);
            }

            base.copyWithZone(pZone);
            pRet.initWithTarget(m_pSelectorTarget);
            pRet.m_pCallFunc = m_pCallFunc;
            pRet.m_scriptFuncName = m_scriptFuncName;
            return pRet;
        }
Пример #20
0
        public override CCObject copyWithZone(CCZone pZone)
        {
            CCZone     pNewZone = null;
            CCCallFunc pRet     = null;

            if (pZone != null && pZone.m_pCopyObject != null)
            {
                //in case of being called at sub class
                pRet = (CCCallFunc)(pZone.m_pCopyObject);
            }
            else
            {
                pRet  = new CCCallFunc();
                pZone = pNewZone = new CCZone(pRet);
            }

            base.copyWithZone(pZone);
            pRet.initWithTarget(m_pSelectorTarget);
            pRet.m_pCallFunc      = m_pCallFunc;
            pRet.m_scriptFuncName = m_scriptFuncName;
            return(pRet);
        }
Пример #21
0
        public override void onEnter()
        {
            base.onEnter();

            m_pInScene.scale  = 0.001f;
            m_pOutScene.scale = (1.0f);

            m_pInScene.anchorPoint  = new CCPoint(2 / 3.0f, 0.5f);
            m_pOutScene.anchorPoint = new CCPoint(1 / 3.0f, 0.5f);

            CCActionInterval scaleOut = CCScaleTo.actionWithDuration(m_fDuration, 0.01f);
            CCActionInterval scaleIn  = CCScaleTo.actionWithDuration(m_fDuration, 1.0f);

            m_pInScene.runAction(this.easeActionWithAction(scaleIn));
            m_pOutScene.runAction
            (
                CCSequence.actions
                (
                    this.easeActionWithAction(scaleOut),
                    CCCallFunc.actionWithTarget(this, (base.finish))
                )
            );
        }
Пример #22
0
        public override void onEnter()
        {
            base.onEnter();
            CCSize winSize = CCDirector.sharedDirector().getWinSize();

            this.m_pInScene.scale        = 0.5f;
            this.m_pInScene.position     = new CCPoint(winSize.width, 0f);
            this.m_pInScene.anchorPoint  = new CCPoint(0.5f, 0.5f);
            this.m_pOutScene.anchorPoint = new CCPoint(0.5f, 0.5f);
            CCActionInterval cCActionInterval  = CCJumpBy.actionWithDuration(this.m_fDuration / 4f, new CCPoint(-winSize.width, 0f), winSize.width / 4f, 2);
            CCActionInterval cCActionInterval1 = CCScaleTo.actionWithDuration(this.m_fDuration / 4f, 1f);
            CCActionInterval cCActionInterval2 = CCScaleTo.actionWithDuration(this.m_fDuration / 4f, 0.5f);

            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { cCActionInterval2, cCActionInterval };
            CCActionInterval     cCActionInterval3       = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray);

            CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { cCActionInterval, cCActionInterval1 };
            CCActionInterval     cCActionInterval4        = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray1);
            CCActionInterval     cCActionInterval5        = CCDelayTime.actionWithDuration(this.m_fDuration / 2f);

            this.m_pOutScene.runAction(cCActionInterval3);
            CCScene mPInScene = this.m_pInScene;

            CCFiniteTimeAction[] cCFiniteTimeActionArray2 = new CCFiniteTimeAction[] { cCActionInterval5, cCActionInterval4, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) };
            mPInScene.runAction(CCSequence.actions(cCFiniteTimeActionArray2));
        }
Пример #23
0
        public override void onEnter()
        {
            base.onEnter();
            CCSize             winSize            = CCDirector.sharedDirector().getWinSize();
            int                num                = (int)(12f * (winSize.width / winSize.height));
            int                num1               = 12;
            CCTurnOffTiles     cCTurnOffTile      = CCTurnOffTiles.actionWithSize(new ccGridSize(num, num1), this.m_fDuration);
            CCFiniteTimeAction cCFiniteTimeAction = this.easeActionWithAction(cCTurnOffTile);
            CCScene            mPOutScene         = this.m_pOutScene;

            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { cCFiniteTimeAction, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)), CCStopGrid.action() };
            mPOutScene.runAction(CCSequence.actions(cCFiniteTimeActionArray));
        }
Пример #24
0
        public override void onEnter()
        {
            float single;
            float single1;
            float single2;
            float single3;

            base.onEnter();
            this.m_pInScene.visible = false;
            if (this.m_eOrientation != tOrientation.kOrientationLeftOver)
            {
                single  = -90f;
                single1 = 90f;
                single2 = -90f;
                single3 = 0f;
            }
            else
            {
                single  = 90f;
                single1 = 270f;
                single2 = 90f;
                single3 = 0f;
            }
            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCDelayTime.actionWithDuration(this.m_fDuration / 2f), CCShow.action(), CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single1, single, 90f, 0f), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) };
            CCActionInterval     cCActionInterval        = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray);

            CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single3, single2, 90f, 0f), CCHide.action(), CCDelayTime.actionWithDuration(this.m_fDuration / 2f) };
            CCActionInterval     cCActionInterval1        = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray1);

            this.m_pInScene.runAction(cCActionInterval);
            this.m_pOutScene.runAction(cCActionInterval1);
        }
Пример #25
0
        public override void onEnter()
        {
            int num;
            int num1;

            base.onEnter();
            CCSize winSize = CCDirector.sharedDirector().getWinSize();

            if (winSize.width <= winSize.height)
            {
                num  = 12;
                num1 = 16;
            }
            else
            {
                num  = 16;
                num1 = 12;
            }
            CCActionInterval cCActionInterval = this.actionWithSize(ccTypes.ccg(num, num1));

            if (!this.m_bBack)
            {
                CCScene mPOutScene = this.m_pOutScene;
                CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { cCActionInterval, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)), CCStopGrid.action() };
                mPOutScene.runAction(CCSequence.actions(cCFiniteTimeActionArray));
                return;
            }
            this.m_pInScene.visible = false;
            CCScene mPInScene = this.m_pInScene;

            CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCShow.action(), cCActionInterval, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)), CCStopGrid.action() };
            mPInScene.runAction(CCSequence.actions(cCFiniteTimeActionArray1));
        }
        public override void onEnter()
        {
            base.onEnter();

            // create a transparent color layer
            // in which we are going to add our rendertextures
            ccColor4B color = new ccColor4B(0, 0, 0, 0);
            CCSize    size  = CCDirector.sharedDirector().getWinSize();
            //CCLayerColor layer = CCLayerColor.layerWithColor(color);

            CCLayer layer = new CCLayer();

            // create the first render texture for inScene
            CCRenderTexture inTexture = CCRenderTexture.renderTextureWithWidthAndHeight((int)size.width, (int)size.height);

            if (null == inTexture)
            {
                return;
            }

            inTexture.Sprite.anchorPoint = new CCPoint(0.5f, 0.5f);
            inTexture.position           = new CCPoint(size.width / 2, size.height / 2);
            inTexture.anchorPoint        = new CCPoint(0.5f, 0.5f);

            //  render inScene to its texturebuffer
            inTexture.begin();
            m_pInScene.visit();
            inTexture.end();

            // create the second render texture for outScene
            CCRenderTexture outTexture = CCRenderTexture.renderTextureWithWidthAndHeight((int)size.width, (int)size.height);

            outTexture.Sprite.anchorPoint = new CCPoint(0.5f, 0.5f);
            outTexture.position           = new CCPoint(size.width / 2, size.height / 2);
            outTexture.anchorPoint        = new CCPoint(0.5f, 0.5f);

            //  render outScene to its texturebuffer
            outTexture.begin();
            m_pOutScene.visit();
            outTexture.end();

            // create blend functions

            ccBlendFunc blend1 = new ccBlendFunc(OGLES.GL_ONE, OGLES.GL_ONE);                       // inScene will lay on background and will not be used with alpha
            ccBlendFunc blend2 = new ccBlendFunc(OGLES.GL_SRC_ALPHA, OGLES.GL_ONE_MINUS_SRC_ALPHA); // we are going to blend outScene via alpha

            // set blendfunctions
            inTexture.Sprite.BlendFunc  = blend1;
            outTexture.Sprite.BlendFunc = blend2;

            // add render textures to the layer
            layer.addChild(inTexture);
            layer.addChild(outTexture);

            // initial opacity:
            inTexture.Sprite.Opacity  = 255;
            outTexture.Sprite.Opacity = 255;

            // create the blend action
            CCAction layerAction = CCSequence.actions
                                   (
                CCFadeTo.actionWithDuration(m_fDuration, 0),
                CCCallFunc.actionWithTarget(this, (base.hideOutShowIn)),
                CCCallFunc.actionWithTarget(this, (base.finish))
                                   );


            //// run the blend action
            outTexture.Sprite.runAction(layerAction);

            // add the layer (which contains our two rendertextures) to the scene
            addChild(layer, 2, kSceneFade);
        }
Пример #27
0
        public override void onEnter()
        {
            base.onEnter();
            this.m_pInScene.scale        = 0.001f;
            this.m_pOutScene.scale       = 1f;
            this.m_pInScene.anchorPoint  = new CCPoint(0.6666667f, 0.5f);
            this.m_pOutScene.anchorPoint = new CCPoint(0.333333343f, 0.5f);
            CCActionInterval cCActionInterval  = CCScaleTo.actionWithDuration(this.m_fDuration, 0.01f);
            CCActionInterval cCActionInterval1 = CCScaleTo.actionWithDuration(this.m_fDuration, 1f);

            this.m_pInScene.runAction(this.easeActionWithAction(cCActionInterval1));
            CCScene mPOutScene = this.m_pOutScene;

            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { this.easeActionWithAction(cCActionInterval), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) };
            mPOutScene.runAction(CCSequence.actions(cCFiniteTimeActionArray));
        }
Пример #28
0
        public override void OnEnter()
        {
            base.OnEnter();

            centerSprites(0);

            var spr = new CCSprite("Images/grossini");
            spr.Position = new CCPoint(200, 200);
            AddChild(spr);

            var act1 = new CCMoveBy (2, new CCPoint(0, 100));

            var act2 = new CCCallFunc(log1);
            var act3 = new CCMoveBy (2, new CCPoint(0, -100));
            var act4 = new CCCallFunc(log2);
            var act5 = new CCMoveBy (2, new CCPoint(100, -100));
            var act6 = new CCCallFunc(log3);
            var act7 = new CCMoveBy (2, new CCPoint(-100, 0));
            var act8 = new CCCallFunc(log4);

            var actF = CCSequence.FromActions(act1, act2, act3, act4, act5, act6, act7, act8);

            CCDirector.SharedDirector.ActionManager.AddAction(actF, spr, false);
        }
Пример #29
0
        public override void onEnter()
        {
            base.onEnter();
            ccColor4B       _ccColor4B = new ccColor4B(0, 0, 0, 0);
            CCSize          winSize    = CCDirector.sharedDirector().getWinSize();
            CCLayer         cCLayer    = new CCLayer();
            CCRenderTexture cCPoint    = CCRenderTexture.renderTextureWithWidthAndHeight((int)winSize.width, (int)winSize.height);

            if (cCPoint == null)
            {
                return;
            }
            cCPoint.Sprite.anchorPoint = new CCPoint(0.5f, 0.5f);
            cCPoint.position           = new CCPoint(winSize.width / 2f, winSize.height / 2f);
            cCPoint.anchorPoint        = new CCPoint(0.5f, 0.5f);
            cCPoint.begin();
            this.m_pInScene.visit();
            cCPoint.end();
            CCRenderTexture cCRenderTexture = CCRenderTexture.renderTextureWithWidthAndHeight((int)winSize.width, (int)winSize.height);

            cCRenderTexture.Sprite.anchorPoint = new CCPoint(0.5f, 0.5f);
            cCRenderTexture.position           = new CCPoint(winSize.width / 2f, winSize.height / 2f);
            cCRenderTexture.anchorPoint        = new CCPoint(0.5f, 0.5f);
            cCRenderTexture.begin();
            this.m_pOutScene.visit();
            cCRenderTexture.end();
            ccBlendFunc _ccBlendFunc  = new ccBlendFunc(1, 1);
            ccBlendFunc _ccBlendFunc1 = new ccBlendFunc(770, 771);

            cCPoint.Sprite.BlendFunc         = _ccBlendFunc;
            cCRenderTexture.Sprite.BlendFunc = _ccBlendFunc1;
            cCLayer.addChild(cCPoint);
            cCLayer.addChild(cCRenderTexture);
            cCPoint.Sprite.Opacity         = 255;
            cCRenderTexture.Sprite.Opacity = 255;
            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCFadeTo.actionWithDuration(this.m_fDuration, 0), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.hideOutShowIn)), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) };
            CCAction             cCAction = CCSequence.actions(cCFiniteTimeActionArray);

            cCRenderTexture.Sprite.runAction(cCAction);
            this.addChild(cCLayer, 2, 2147483647);
        }
Пример #30
0
        public override void onEnter()
        {
            base.onEnter();
            CCSize           winSize          = CCDirector.sharedDirector().getWinSize();
            int              num              = (int)(12f * (winSize.width / winSize.height));
            CCActionInterval cCActionInterval = this.actionWithSize(new ccGridSize(num, 12));
            CCScene          mPOutScene       = this.m_pOutScene;

            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { this.easeActionWithAction(cCActionInterval), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)), CCStopGrid.action() };
            mPOutScene.runAction(CCSequence.actions(cCFiniteTimeActionArray));
        }
Пример #31
0
        public override void onEnter()
        {
            base.onEnter();
            this.initScenes();
            CCActionInterval cCActionInterval  = this.action();
            CCActionInterval cCActionInterval1 = this.action();
            CCActionInterval cCActionInterval2 = this.easeActionWithAction(cCActionInterval);

            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { this.easeActionWithAction(cCActionInterval1), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) };
            CCActionInterval     cCActionInterval3       = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray);

            this.m_pInScene.runAction(cCActionInterval2);
            this.m_pOutScene.runAction(cCActionInterval3);
        }
Пример #32
0
        public override void onEnter()
        {
            base.onEnter();
            CCLayerColor cCLayerColor = CCLayerColor.layerWithColor(this.m_tColor);

            this.m_pInScene.visible = false;
            this.addChild(cCLayerColor, 2, 2147483647);
            CCNode childByTag = base.getChildByTag(2147483647);

            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCFadeIn.actionWithDuration(this.m_fDuration / 2f), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.hideOutShowIn)), CCFadeOut.actionWithDuration(this.m_fDuration / 2f), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) };
            childByTag.runAction((CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray));
        }
Пример #33
0
        public override void onEnter()
        {
            base.onEnter();
            this.m_pInScene.scale        = 0.001f;
            this.m_pOutScene.scale       = 1f;
            this.m_pInScene.anchorPoint  = new CCPoint(0.5f, 0.5f);
            this.m_pOutScene.anchorPoint = new CCPoint(0.5f, 0.5f);
            CCFiniteTimeAction[] cCFiniteTimeActionArray  = new CCFiniteTimeAction[2];
            CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCScaleBy.actionWithDuration(this.m_fDuration / 2f, 0.001f), CCRotateBy.actionWithDuration(this.m_fDuration / 2f, 720f) };
            cCFiniteTimeActionArray[0] = CCSpawn.actions(cCFiniteTimeActionArray1);
            cCFiniteTimeActionArray[1] = CCDelayTime.actionWithDuration(this.m_fDuration / 2f);
            CCActionInterval cCActionInterval = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray);

            this.m_pOutScene.runAction(cCActionInterval);
            CCScene mPInScene = this.m_pInScene;

            CCFiniteTimeAction[] cCFiniteTimeActionArray2 = new CCFiniteTimeAction[] { cCActionInterval.reverse(), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) };
            mPInScene.runAction(CCSequence.actions(cCFiniteTimeActionArray2));
        }
Пример #34
0
        public override void onEnter()
        {
            base.onEnter();
            this.m_pInScene.visible = false;
            CCActionInterval cCActionInterval = this.action();

            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { cCActionInterval, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.hideOutShowIn)), cCActionInterval.reverse() };
            CCActionInterval     cCActionInterval1       = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray);

            CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { this.easeActionWithAction(cCActionInterval1), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)), CCStopGrid.action() };
            base.runAction(CCSequence.actions(cCFiniteTimeActionArray1));
        }
Пример #35
0
        public override void onEnter()
        {
            base.onEnter();
            CCSize          winSize = CCDirector.sharedDirector().getWinSize();
            CCRenderTexture cCPoint = CCRenderTexture.renderTextureWithWidthAndHeight((int)winSize.width, (int)winSize.height);

            if (cCPoint == null)
            {
                return;
            }
            cCPoint.Sprite.anchorPoint = new CCPoint(0.5f, 0.5f);
            cCPoint.position           = new CCPoint(winSize.width / 2f, winSize.height / 2f);
            cCPoint.anchorPoint        = new CCPoint(0.5f, 0.5f);
            cCPoint.clear(0f, 0f, 0f, 1f);
            cCPoint.begin();
            this.m_pOutScene.visit();
            cCPoint.end();
            base.hideOutShowIn();
            CCProgressTimer cCProgressTimer = CCProgressTimer.progressWithTexture(cCPoint.Sprite.Texture);

            cCProgressTimer.Type        = this.radialType();
            cCProgressTimer.Percentage  = 100f;
            cCProgressTimer.position    = new CCPoint(winSize.width / 2f, winSize.height / 2f);
            cCProgressTimer.anchorPoint = new CCPoint(0.5f, 0.5f);
            CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCProgressFromTo.actionWithDuration(this.m_fDuration, 100f, 0f), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) };
            cCProgressTimer.runAction(CCSequence.actions(cCFiniteTimeActionArray));
            this.addChild(cCProgressTimer, 2, 2147483647);
        }