StartClient() публичный Метод

public StartClient ( ) : void
Результат void
Пример #1
0
        public static void AcceptCallback(IAsyncResult ar)
        {
            Server.allDone.Set();
            try
            {
                Socket listener = (Socket)ar.AsyncState;
                Socket socket   = listener.EndAccept(ar);

                ServerState state = new ServerState();
                state.socket    = socket;
                state.serverKey = ServerCrypto.serverKey;

                Console.WriteLine("Connection from {0} ...", socket.RemoteEndPoint.ToString());

                Client client = new Client(state);
                client.StartClient();
                client.state.serverState = state;
                state.clientState        = client.state;

                socket.BeginReceive(state.buffer, 0, State.BufferSize, 0, new AsyncCallback(Protocol.ReceiveCallback), state);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
Пример #2
0
        public static void AcceptCallback(IAsyncResult ar)
        {
            allDone.Set();
            try
            {
                Socket listener = (Socket)ar.AsyncState;
                Socket socket = listener.EndAccept(ar);

                ServerState state = new ServerState();
                state.socket = socket;
                state.serverKey = ServerCrypto.serverKey;

                Console.WriteLine("[INFO] Connection from {0} ...", socket.RemoteEndPoint.ToString());

                Client client = new Client(state);
                client.StartClient();
                client.state.serverState = state;
                state.clientState = client.state;

                socket.BeginReceive(state.buffer, 0, State.BufferSize, 0, new AsyncCallback(Protocol.ReceiveCallback), state);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }