public void ini()
        {
            switch (playersource) 
            {
                case source.local:
                    control = new local_control(game);
                    break;

                case source.remote:
                    control = new AI_control(game);
                    break;

                case source.AI:
                    control = new Net_control(game);
                    break;
            }

            switch (seat)
            {
                case set.top:
                    {
                        qipan.qz.Add(new che(color) { position = new Point(0, 0) });
                        qipan.qz.Add(new ma(color) { position = new Point(1, 0) });
                        qipan.qz.Add(new xiang(color) { position = new Point(2, 0) });
                        qipan.qz.Add(new shi(color) { position = new Point(3, 0) });
                        qipan.qz.Add(new jiang(color) { position = new Point(4, 0) });
                        qipan.qz.Add(new shi(color) { position = new Point(5, 0) });
                        qipan.qz.Add(new xiang(color) { position = new Point(6, 0) });
                        qipan.qz.Add(new ma(color) { position = new Point(7, 0) });
                        qipan.qz.Add(new che(color) { position = new Point(8, 0) });
                        qipan.qz.Add(new pao(color) { position = new Point(1, 2) });
                        qipan.qz.Add(new pao(color) { position = new Point(7, 2) });
                        qipan.qz.Add(new bing(color) { position = new Point(0, 3) });
                        qipan.qz.Add(new bing(color) { position = new Point(2, 3) });
                        qipan.qz.Add(new bing(color) { position = new Point(4, 3) });
                        qipan.qz.Add(new bing(color) { position = new Point(6, 3) });
                        qipan.qz.Add(new bing(color) { position = new Point(8, 3) });
                        break;
                    }
                case set.bottom:
                    {
                        qipan.qz.Add(new che(color) { position = new Point(0, 9) });
                        qipan.qz.Add(new ma(color) { position = new Point(1, 9) });
                        qipan.qz.Add(new xiang(color) { position = new Point(2, 9) });
                        qipan.qz.Add(new shi(color) { position = new Point(3, 9) });
                        qipan.qz.Add(new jiang(color) { position = new Point(4, 9) });
                        qipan.qz.Add(new shi(color) { position = new Point(5, 9) });
                        qipan.qz.Add(new xiang(color) { position = new Point(6, 9) });
                        qipan.qz.Add(new ma(color) { position = new Point(7, 9) });
                        qipan.qz.Add(new che(color) { position = new Point(8, 9) });
                        qipan.qz.Add(new pao(color) { position = new Point(1, 7) });
                        qipan.qz.Add(new pao(color) { position = new Point(7, 7) });
                        qipan.qz.Add(new bing(color) { position = new Point(0, 6) });
                        qipan.qz.Add(new bing(color) { position = new Point(2, 6) });
                        qipan.qz.Add(new bing(color) { position = new Point(4, 6) });
                        qipan.qz.Add(new bing(color) { position = new Point(6, 6) });
                        qipan.qz.Add(new bing(color) { position = new Point(8, 6) });
                        break;
                    }
            }



            return;




        }
Пример #2
0
        public void ini()
        {
            switch (playersource)
            {
            case source.local:
                control = new local_control(game);
                break;

            case source.remote:
                control = new AI_control(game);
                break;

            case source.AI:
                control = new Net_control(game);
                break;
            }

            switch (seat)
            {
            case set.top:
            {
                qipan.qz.Add(new che(color)
                    {
                        position = new Point(0, 0)
                    });
                qipan.qz.Add(new ma(color)
                    {
                        position = new Point(1, 0)
                    });
                qipan.qz.Add(new xiang(color)
                    {
                        position = new Point(2, 0)
                    });
                qipan.qz.Add(new shi(color)
                    {
                        position = new Point(3, 0)
                    });
                qipan.qz.Add(new jiang(color)
                    {
                        position = new Point(4, 0)
                    });
                qipan.qz.Add(new shi(color)
                    {
                        position = new Point(5, 0)
                    });
                qipan.qz.Add(new xiang(color)
                    {
                        position = new Point(6, 0)
                    });
                qipan.qz.Add(new ma(color)
                    {
                        position = new Point(7, 0)
                    });
                qipan.qz.Add(new che(color)
                    {
                        position = new Point(8, 0)
                    });
                qipan.qz.Add(new pao(color)
                    {
                        position = new Point(1, 2)
                    });
                qipan.qz.Add(new pao(color)
                    {
                        position = new Point(7, 2)
                    });
                qipan.qz.Add(new bing(color)
                    {
                        position = new Point(0, 3)
                    });
                qipan.qz.Add(new bing(color)
                    {
                        position = new Point(2, 3)
                    });
                qipan.qz.Add(new bing(color)
                    {
                        position = new Point(4, 3)
                    });
                qipan.qz.Add(new bing(color)
                    {
                        position = new Point(6, 3)
                    });
                qipan.qz.Add(new bing(color)
                    {
                        position = new Point(8, 3)
                    });
                break;
            }

            case set.bottom:
            {
                qipan.qz.Add(new che(color)
                    {
                        position = new Point(0, 9)
                    });
                qipan.qz.Add(new ma(color)
                    {
                        position = new Point(1, 9)
                    });
                qipan.qz.Add(new xiang(color)
                    {
                        position = new Point(2, 9)
                    });
                qipan.qz.Add(new shi(color)
                    {
                        position = new Point(3, 9)
                    });
                qipan.qz.Add(new jiang(color)
                    {
                        position = new Point(4, 9)
                    });
                qipan.qz.Add(new shi(color)
                    {
                        position = new Point(5, 9)
                    });
                qipan.qz.Add(new xiang(color)
                    {
                        position = new Point(6, 9)
                    });
                qipan.qz.Add(new ma(color)
                    {
                        position = new Point(7, 9)
                    });
                qipan.qz.Add(new che(color)
                    {
                        position = new Point(8, 9)
                    });
                qipan.qz.Add(new pao(color)
                    {
                        position = new Point(1, 7)
                    });
                qipan.qz.Add(new pao(color)
                    {
                        position = new Point(7, 7)
                    });
                qipan.qz.Add(new bing(color)
                    {
                        position = new Point(0, 6)
                    });
                qipan.qz.Add(new bing(color)
                    {
                        position = new Point(2, 6)
                    });
                qipan.qz.Add(new bing(color)
                    {
                        position = new Point(4, 6)
                    });
                qipan.qz.Add(new bing(color)
                    {
                        position = new Point(6, 6)
                    });
                qipan.qz.Add(new bing(color)
                    {
                        position = new Point(8, 6)
                    });
                break;
            }
            }



            return;
        }