Пример #1
0
 internal static void Create(List<Move> moves, Field node, Move move, Direction direction)
 {
     Field near = node[direction];
     if (near == null) return;
     Field far = near[direction];
     if (far == null) return;
     if (node.CanUse() && near.CanFree() && far.CanFree())
     {
         Append(moves, move, move.Create(node, near, far));
     }
 }
Пример #2
0
 internal bool CanUndoMove(Field near, Field far)
 {
     return CanFree() && near.CanUse() && far.CanUse();
 }