Пример #1
0
        public TextureCoordinateNode(string name)
            : base(ShaderNodeType.TextureCoordinate, name)
        {
            inputs  = null;
            outputs = new TextureCoordinateOutputs(this);

            UseTransform    = false;
            ObjectTransform = ccl.Transform.Identity();
        }
Пример #2
0
        public TextureCoordinateNode(string name)
            : base(ShaderNodeType.TextureCoordinate, name)
        {
            inputs = null;
            outputs = new TextureCoordinateOutputs(this);

            UseTransform = false;
            ObjectTransform = ccl.Transform.Identity();
        }