/// <summary> /// Starts a new drag and drop operations. Drag and drop operation ends automatically when the mouse button is /// released. /// </summary> /// <param name="data">Data to drag around. This will be passed to the element that accepts the drop operation.</param> public static void StartDrag(DragDropData data) { if (data is SceneObjectDragDropData) { Internal_StartSceneObjectDrag(data.GetCachedPtr()); } else if (data is ResourceDragDropData) { Internal_StartResourceDrag(data.GetCachedPtr()); } }
private static extern void Internal_CreateInstance(DragDropData instance);