public State(int gold, int enemyGold, int roundType, List <Unit> units, InitData initData) { Gold = gold; EnemyGold = enemyGold; RoundType = roundType; Units = units; InitData = initData; }
public State ReadState(InitData initData) { int gold = ReadInt(); int enemyGold = ReadInt(); int roundType = ReadInt(); // a positive value will show the number of heroes that await a command var units = ReadInt().Times(i => ReadUnit()).ToList(); Console.Error.WriteLine(); return(new State(gold, enemyGold, roundType, units, initData)); }