public uint GetSerializedSize() { uint num = 0u; if (this.PlayerVariables.get_Count() > 0) { using (List <PlayerVariables> .Enumerator enumerator = this.PlayerVariables.GetEnumerator()) { while (enumerator.MoveNext()) { PlayerVariables current = enumerator.get_Current(); num += 1u; uint serializedSize = current.GetSerializedSize(); num += serializedSize + ProtocolParser.SizeOfUInt32(serializedSize); } } } if (this.HasHost) { num += 1u; uint serializedSize2 = this.Host.GetSerializedSize(); num += serializedSize2 + ProtocolParser.SizeOfUInt32(serializedSize2); } return(num); }
public static void Serialize(Stream stream, GetPlayerVariablesResponse instance) { if (instance.PlayerVariables.get_Count() > 0) { using (List <PlayerVariables> .Enumerator enumerator = instance.PlayerVariables.GetEnumerator()) { while (enumerator.MoveNext()) { PlayerVariables current = enumerator.get_Current(); stream.WriteByte(10); ProtocolParser.WriteUInt32(stream, current.GetSerializedSize()); bnet.protocol.game_utilities.PlayerVariables.Serialize(stream, current); } } } }