public TitleScreen(EventHandler callback, bool startMusic) : base(callback) { // initialize startTime = DateTime.Now; Game1.Game.Window.Title = "Welcome to Bill's lair."; Game1.Game.IsMouseVisible = true; isaac = new BaseObject(new Rectangle(0, 0, 100, 100), new Vector2(0, 0)); isaac.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, Graphics.GraphicsDevice.Viewport.Height / 2); startButton = new SimpleButton(new Rectangle(0, 0, STARTBUTTONWIDTH, STARTBUTTONHEIGHT), button1Texture, button1Texture, button2Texture); startButton.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, isaac.Y - 40); SimpleButton.AddButton(startButton); physicsButton = new BaseObject(new Rectangle(0, 0, INSTRUCTIONSBUTTONWIDTH, INSTRUCTIONSBUTTONHEIGHT), new Vector2(0, 0)); physicsButton.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, isaac.Y + isaac.Height + 40); exitButton = new BaseObject(new Rectangle(0, 0, EXITBUTTONWIDTH, EXITBUTTONHEIGHT), new Vector2(0, 0)); exitButton.CenterPoint = new Vector2(Graphics.GraphicsDevice.Viewport.Width / 2, physicsButton.Y + physicsButton.Height + 40); // load content if (!contentLoaded) { button1Texture = Content.Load<Texture2D>("titlebutton1"); button2Texture = Content.Load<Texture2D>("titlebutton2"); isaacTexture = Content.Load<Texture2D>("isaac"); isaac1 = Content.Load<Texture2D>("isaacswirl1"); isaac2 = Content.Load<Texture2D>("isaacswirl2"); isaac3 = Content.Load<Texture2D>("isaacswirl3"); isaac4 = Content.Load<Texture2D>("isaacswirl4"); isaac5 = Content.Load<Texture2D>("isaacswirl5"); titleFont1 = Content.Load<SpriteFont>("TitleFont1"); titleFont2 = Content.Load<SpriteFont>("TitleFont2"); titleTheme = Content.Load<Song>("titletheme"); contentLoaded = true; } isaacAnimation = new Animation(1.5f, 6f, isaac1 , isaac2, isaac3, isaac4, isaac5, isaac4, isaac3, isaac2, isaac1); //isaacAnimation.Start(); // play music if (startMusic) { MediaPlayer.Play(titleTheme); MediaPlayer.IsRepeating = true; MediaPlayer.Volume = .25f; } }
public Battle2(EventHandler callback) : base(callback) { if (!contentLoaded) { pauseFont = Content.Load<SpriteFont>("Battle1BillStatusFont"); powerUpFont = Content.Load<SpriteFont>("Battle1PowerUpFont"); alexEnchanterTexture = Content.Load<Texture2D>("alexenchanter"); isaacTexture = Content.Load<Texture2D>("isaac"); transparentTexture = Content.Load<Texture2D>("transparent"); burntPeanutTexture = Content.Load<Texture2D>("peanutgray"); battle2Music = Content.Load<Song>("battle2music"); hurtSounds = new SoundEffect[3]; hurtSounds[0] = Content.Load<SoundEffect>("hurt1"); hurtSounds[1] = Content.Load<SoundEffect>("hurt2"); hurtSounds[2] = Content.Load<SoundEffect>("hurt3"); isaacHurtBadSound = Content.Load<SoundEffect>("isaachurtbad"); alexLaugh = Content.Load<SoundEffect>("alexlaugh"); alexEnchanterHitSound = Content.Load<SoundEffect>("OOT_Armos_Hit"); //alexEnchanterHitSound = Content.Load<SoundEffect>("OOT_ReDead_Hump"); peanutShieldDeflectSound = Content.Load<SoundEffect>("peanutShieldDeflect"); potionDrinkSound = Content.Load<SoundEffect>("potiondrink"); getPowerUpSound = Content.Load<SoundEffect>("getpowerup"); useHammerSound = Content.Load<SoundEffect>("usehammersound"); fireballHitSound = Content.Load<SoundEffect>("fireballhit"); lowHealthBeep = Content.Load<SoundEffect>("lowhealthbeep"); superFireballRoll = Content.Load<SoundEffect>("fireballrolling"); peanutShieldBreakSound = Content.Load<SoundEffect>("peanutshieldbreaksound"); powerUpBarTexture = Content.Load<Texture2D>("poweruptimebar"); sledgeHammerTexture = Content.Load<Texture2D>("sledgehammer"); hearts = new Texture2D[5]; heartEmptyTexture = Content.Load<Texture2D>("heart_empty"); heartOneQuarterTexture = Content.Load<Texture2D>("heart_onequarter"); heartHalfTexture = Content.Load<Texture2D>("heart_half"); heartThreeQuartersTexture = Content.Load<Texture2D>("heart_3quarters"); heartFullTexture = Content.Load<Texture2D>("heart_Full"); contentLoaded = true; } Game1.Game.IsMouseVisible = false; isaac = new Character(new Rectangle(Graphics.GraphicsDevice.Viewport.Width / 2 - ISAACWIDTH / 2, Graphics.GraphicsDevice.Viewport.Height - ISAACHEIGHT, ISAACWIDTH, ISAACHEIGHT), new Vector2(GameSettings.IsaacSpeed, GameSettings.IsaacSpeed)); isaac.Texture = isaacTexture; isaac.HP = isaac.MaxHP = ISAAC_MAX_HP; isaac.ShootDelay = (int)(250 / GameSettings.IsaacShootSpeed); isaac.TimeSinceLastShot = isaac.ShootDelay; isaacHurtAnimation = new Animation(1, 50, transparentTexture, isaacTexture); lowHealthBeeping = new LoopingSoundEffect(lowHealthBeep, .25f); updateHearts(); alexEnchanter = new AlexEnchanter(new Rectangle(Graphics.GraphicsDevice.Viewport.Width / 2 - ENCHANTERWIDTH / 2, 25, ENCHANTERWIDTH, ENCHANTERHEIGHT)); alexEnchanter.Texture = alexEnchanterTexture; alex = alexEnchanter; alexHealthBar = new HealthBar(new Rectangle(0, 0, 200, 10)); sledgeHammer = new BaseObject(new Rectangle(0, 0, SLEDGEHAMMERWIDTH, SLEDGEHAMMERHEIGHT), 0f); sledgeHammerOrigin = new BaseObject(new Rectangle(0, 0, 1, SLEDGEHAMMERHEIGHT), 0f); sledgeHammer.Texture = sledgeHammerTexture; superFireballRolling = new LoopingSoundEffect(superFireballRoll, .35f); soundEffectManager.Play(alexLaugh, .25f); MediaPlayer.Play(battle2Music); MediaPlayer.Volume = .25f; MediaPlayer.IsRepeating = true; }
public AnimatedObject(Rectangle rectangle, Animation animation) : base(rectangle) { Animation = animation; }
public AlexEnchanter(Rectangle rectangle) : base(rectangle) { speed = new Vector2(500, 500); warpOutAnimation = new Animation(warpAnimationDuration, WarpTextures); warpInAnimation = new Animation(warpAnimationDuration, WarpTextures[9], WarpTextures[8], WarpTextures[7], WarpTextures[6], WarpTextures[5], WarpTextures[4], WarpTextures[3], WarpTextures[2], WarpTextures[1], WarpTextures[0]); castAnimation = new Animation(castAnimationDuration, CastTextures[0], CastTextures[1], CastTextures[2], CastTextures[3], CastTextures[4], CastTextures[5], CastTextures[6], CastTextures[7], CastTextures[8], CastTextures[9], CastTextures[8], CastTextures[7], CastTextures[6], CastTextures[5], CastTextures[4], CastTextures[3], CastTextures[2], CastTextures[1], CastTextures[0]); PeanutShield = new AnimatedObject(new Rectangle(0, 0, 0, 0), new Animation(-1, 45, PeanutShieldTextures[0], PeanutShieldTextures[1], PeanutShieldTextures[2], PeanutShieldTextures[3], PeanutShieldTextures[2], PeanutShieldTextures[1], PeanutShieldTextures[0])); createWarpLocations(); magicStaff = new BaseObject(new Rectangle(0, 0, magicStaffWidth, magicStaffHeight)); magicStaff.Texture = MagicStaffTexture; HP = MaxHP = DEFAULTMAXHP; }