public Sneak() { icon = new IconSpell(2, Color.PURPLE); name = "Sneak Attack"; hitFX = new Pierce(); wepSpl = true; die = new int[2] { 1, 6 }; //dmg = Dice.d6(1); inf = true; }
public Drow() { name = "Drow Archer"; sprite = Sprites.drow; dColor = Color.DARKGRAY; killXP = 50; killGold = 60; maxHP = 13; AC = 15; plusHit = 4; atkDmg = (Dice.d6(1) + 2); hitFX = new Pierce(); }
public Spear() { name = "Spear"; flavor = "A long-range tool of warfare"; cost = 1; icon = new I_Axe(0, Color.RAYWHITE); spr = Sprites.spear1; die = new int[2] { 1, 6 }; hitFX = new Pierce(); dmgType = (int)DamageType.Piercing; }
public ThrowKnife(int many) { amount = many; name = "Throwing Dagger"; icon = new I_Ranged(2, Color.RAYWHITE); cost = 1; party = false; die = new int[2] { 1, 4 }; add = 0; fx = new Pierce(); }
public Javelin(int many) { amount = many; name = "Javelin"; icon = new I_Ranged_2(6, Color.RAYWHITE); cost = 2; party = false; die = new int[2] { 1, 6 }; add = 0; fx = new Pierce(); }
public Crossbow() { icon = new I_Ranged(7, Color.BEIGE); name = "Heavy Crossbow"; hitFX = new Pierce(); die = new int[2] { 1, 8 }; //dmg = Dice.d8(1); addDmg = 5; alwaysHit = true; flavor = "Fire a crossbow at one enemy."; uses = 10; }
public Longbow() { name = "Longbow"; flavor = "A heavy bow used by infantrymen.\n1d8 piercing damage."; cost = 50; icon = new I_Ranged(3, Color.RAYWHITE); spr = Sprites.bow2; die = new int[2] { 1, 8 }; ranged = true; hitFX = new Pierce(); dmgType = (int)DamageType.Piercing; }
public Shortbow() { name = "Shortbow"; flavor = "A lightweight bow often used on horseback.\n1d6 piercing damage."; cost = 25; icon = new I_Ranged(3, Color.RAYWHITE); spr = Sprites.bow1; die = new int[2] { 1, 6 }; ranged = true; hitFX = new Pierce(); dmgType = (int)DamageType.Piercing; }
public Shortsword() { name = "Shortsword"; flavor = "A soldier's blade. Easily concealed.\n1d6 piercing damage."; cost = 10; icon = new I_Sword(0, Color.RAYWHITE); spr = Sprites.sword2; spr_ = Sprites.swrd1; die = new int[2] { 1, 6 }; hitFX = new Pierce(); dmgType = (int)DamageType.Piercing; }
public Dagger() { name = "Dagger"; flavor = "A lightweight knife.\n1d4 piercing damage."; cost = 2; icon = new I_Dagger(Color.RAYWHITE); spr = Sprites.knife2; spr_ = Sprites.dagg1; die = new int[2] { 1, 4 }; hitFX = new Pierce(); dmgType = (int)DamageType.Piercing; }