Пример #1
0
        public void btunloadall()
        {
            ListView <BehaviorTree> listView = new ListView <BehaviorTree>();

            foreach (BehaviorTreeTask current in this.BehaviorTreeTasks)
            {
                BehaviorNode node         = current.GetNode();
                BehaviorTree behaviorTree = (BehaviorTree)node;
                bool         flag         = false;
                foreach (BehaviorTree current2 in listView)
                {
                    if (current2 == behaviorTree)
                    {
                        flag = true;
                        break;
                    }
                }
                if (!flag)
                {
                    listView.Add(behaviorTree);
                }
                Workspace.DestroyBehaviorTreeTask(current, this);
            }
            foreach (BehaviorTree current3 in listView)
            {
                this.btunload_pars(current3);
                Workspace.UnLoad(current3.GetName());
            }
            this.BehaviorTreeTasks.Clear();
            this.m_currentBT = null;
            this.BTStack.Clear();
            this.Variables.Unload();
        }
Пример #2
0
        public void btunloadall()
        {
            ListView <BehaviorTree> view = new ListView <BehaviorTree>();

            foreach (BehaviorTreeTask task in this.BehaviorTreeTasks)
            {
                BehaviorTree node = (BehaviorTree)task.GetNode();
                bool         flag = false;
                foreach (BehaviorTree tree2 in view)
                {
                    if (tree2 == node)
                    {
                        flag = true;
                        break;
                    }
                }
                if (!flag)
                {
                    view.Add(node);
                }
                Workspace.DestroyBehaviorTreeTask(task, this);
            }
            foreach (BehaviorTree tree3 in view)
            {
                this.btunload_pars(tree3);
                Workspace.UnLoad(tree3.GetName());
            }
            this.BehaviorTreeTasks.Clear();
            this.m_currentBT = null;
            this.BTStack.Clear();
            this.Variables.Unload();
        }
Пример #3
0
 public void btunload(string relativePath)
 {
     if (this.m_currentBT != null && this.m_currentBT.GetName() == relativePath)
     {
         BehaviorNode node = this.m_currentBT.GetNode();
         BehaviorTree bt   = node as BehaviorTree;
         this.btunload_pars(bt);
         this.m_currentBT = null;
     }
     for (int i = 0; i < this.BTStack.Count; i++)
     {
         Agent.BehaviorTreeStackItem_t behaviorTreeStackItem_t = this.BTStack[i];
         if (behaviorTreeStackItem_t.bt.GetName() == relativePath)
         {
             this.BTStack.Remove(behaviorTreeStackItem_t);
             break;
         }
     }
     for (int j = 0; j < this.BehaviorTreeTasks.Count; j++)
     {
         BehaviorTreeTask behaviorTreeTask = this.BehaviorTreeTasks[j];
         if (behaviorTreeTask.GetName() == relativePath)
         {
             Workspace.DestroyBehaviorTreeTask(behaviorTreeTask, this);
             this.BehaviorTreeTasks.Remove(behaviorTreeTask);
             break;
         }
     }
     Workspace.UnLoad(relativePath);
 }
Пример #4
0
        public void btunloadall()
        {
            ListView <BehaviorTree> listView = new ListView <BehaviorTree>();

            using (ListView <BehaviorTreeTask> .Enumerator enumerator = this.BehaviorTreeTasks.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    BehaviorTreeTask current      = enumerator.get_Current();
                    BehaviorNode     node         = current.GetNode();
                    BehaviorTree     behaviorTree = (BehaviorTree)node;
                    bool             flag         = false;
                    using (ListView <BehaviorTree> .Enumerator enumerator2 = listView.GetEnumerator())
                    {
                        while (enumerator2.MoveNext())
                        {
                            BehaviorTree current2 = enumerator2.get_Current();
                            if (current2 == behaviorTree)
                            {
                                flag = true;
                                break;
                            }
                        }
                    }
                    if (!flag)
                    {
                        listView.Add(behaviorTree);
                    }
                    Workspace.DestroyBehaviorTreeTask(current, this);
                }
            }
            using (ListView <BehaviorTree> .Enumerator enumerator3 = listView.GetEnumerator())
            {
                while (enumerator3.MoveNext())
                {
                    BehaviorTree current3 = enumerator3.get_Current();
                    this.btunload_pars(current3);
                    Workspace.UnLoad(current3.GetName());
                }
            }
            this.BehaviorTreeTasks.Clear();
            this.m_currentBT = null;
            this.BTStack.Clear();
            this.Variables.Unload();
        }