public void load(string CharFile) { IniFile newFile = new IniFile("../../" + CharFile + ".char"); //Console.WriteLine("loading character " + CharFile); //string charName = Path.GetFileNameWithoutExtension(newFile.path); Name = newFile.IniReadValue(CharFile, "name"); team = newFile.IniReadValue(CharFile, "team"); attack = float.Parse(newFile.IniReadValue(CharFile, "attack")); accuracy = float.Parse(newFile.IniReadValue(CharFile, "accuracy")); spirit = float.Parse(newFile.IniReadValue(CharFile, "spirit")); defense = float.Parse(newFile.IniReadValue(CharFile, "defense")); evasion = float.Parse(newFile.IniReadValue(CharFile, "evasion")); will = float.Parse(newFile.IniReadValue(CharFile, "will")); speed = float.Parse(newFile.IniReadValue(CharFile, "speed")); health = float.Parse(newFile.IniReadValue(CharFile, "health")); stamina = float.Parse(newFile.IniReadValue(CharFile, "stamina")); resistances = new List <KeyValuePair <string, int> >(); resistances.Add(new KeyValuePair <string, int>( "fire", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistFire")))); resistances.Add(new KeyValuePair <string, int>( "ice", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistIce")))); resistances.Add(new KeyValuePair <string, int>( "water", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistWater")))); resistances.Add(new KeyValuePair <string, int>( "earth", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistEarth")))); resistances.Add(new KeyValuePair <string, int>( "wind", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistWind")))); resistances.Add(new KeyValuePair <string, int>( "electric", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistElectric")))); resistances.Add(new KeyValuePair <string, int>( "poison", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistPoison")))); resistances.Add(new KeyValuePair <string, int>( "dark", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistDark")))); resistances.Add(new KeyValuePair <string, int>( "light", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistLight")))); resistances.Add(new KeyValuePair <string, int>( "piercing", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistPiercing")))); resistances.Add(new KeyValuePair <string, int>( "blunt", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistBlunt")))); resistances.Add(new KeyValuePair <string, int>( "slashing", Convert.ToInt32(newFile.IniReadValue(CharFile, "resistSlashing")))); char[] seperator = new char[] { ',' }; skills = new List <Skill>(); string skillsList = newFile.IniReadValue(CharFile, "skills"); if (skillsList.Length > 1) { string[] newSkills = skillsList.Split(seperator, StringSplitOptions.None); for (int s = 0; s < newSkills.Length; s++) { Skill newSkill = new Skill(newSkills[s]); //Console.WriteLine("Creating skill " + newSkill.Name); skills.Add(newSkill); } } intrinsics = new List <Status>(); string intrinsicList = newFile.IniReadValue(CharFile, "intrinsics"); if (intrinsicList.Length > 1) { string[] newIntrinsic = intrinsicList.Split(seperator, StringSplitOptions.None); for (int n = 0; n < newIntrinsic.Length; n++) { //intrinsics.Add(new Status(this,newIntrinsic[n])); //addStatus(newIntrinsic[n]); } } statuses = new List <Status>(); string status = newFile.IniReadValue(CharFile, "status"); if (status.Length > 1) { string[] newStatuses = status.Split(seperator, StringSplitOptions.None); for (int t = 0; t < newStatuses.Length; t++) { Status newStatus = new Status(this, newStatuses[t]); statuses.Add(newStatus); } } equipment = new List <string>(); string equips = newFile.IniReadValue(CharFile, "equipment"); string[] newEquips = equips.Split(seperator, StringSplitOptions.None); for (int e = 0; e < newEquips.Length; e++) { equipment.Add(newEquips[e]); } weapons = new List <string>(); string weapon = newFile.IniReadValue(CharFile, "weapons"); string[] newWeapon = weapon.Split(seperator, StringSplitOptions.None); for (int w = 0; w < newWeapon.Length; w++) { weapons.Add(newWeapon[w]); } inventory = new List <string>(); string items = newFile.IniReadValue(CharFile, "inventory"); string[] newItems = items.Split(seperator, StringSplitOptions.None); for (int i = 0; i < newItems.Length; i++) { inventory.Add(newItems[i]); } checkNPC(); setStats(); }