Пример #1
0
        public Plie(Canvas canvas, Skeleton skeleton)
        {
            this.skeleton = skeleton;
            this.canvas = canvas;
            this.position = new Position(canvas, skeleton);

            Point3D leftKnee = new Point3D(skeleton.Joints[JointType.KneeLeft].Position.X,
                skeleton.Joints[JointType.KneeLeft].Position.Y,
                skeleton.Joints[JointType.KneeLeft].Position.Z);
            Point3D rightKnee = new Point3D(skeleton.Joints[JointType.KneeRight].Position.X,
                skeleton.Joints[JointType.KneeRight].Position.Y,
                skeleton.Joints[JointType.KneeRight].Position.Z);

            // Set initial "previous frame" to current frame position
            this.leftKneePreviousFrame = leftKnee;
            this.rightKneePreviousFrame = rightKnee;

            this.leftKneeTopRange = new Range(leftKnee.y, Range.kneeIntermediateRange);
            this.rightKneeTopRange = new Range(rightKnee.y, Range.kneeIntermediateRange);

            this.leftFootXRange = new Range(skeleton.Joints[JointType.FootLeft].Position.X, Range.footEasyRange);
            this.leftFootYRange = new Range(skeleton.Joints[JointType.FootLeft].Position.Y, Range.footEasyRange);
            this.leftFootZRange = new Range(skeleton.Joints[JointType.FootLeft].Position.Z, Range.footEasyRange);
            this.rightFootXRange = new Range(skeleton.Joints[JointType.FootRight].Position.X, Range.footEasyRange);
            this.rightFootYRange = new Range(skeleton.Joints[JointType.FootRight].Position.Y, Range.footEasyRange);
            this.rightFootZRange = new Range(skeleton.Joints[JointType.FootRight].Position.Z, Range.footEasyRange);
        }
Пример #2
0
        // This method gets called every time the Kinect returns a new frame
        private void Render()
        {
            if (skeleton != null)
            {
                EllipseCanvas.Children.Clear();

                // Allow user to resize window
                EllipseCanvas.Height = Canvas.ActualHeight;
                EllipseCanvas.Width = Canvas.ActualWidth;

                if (this.pliesGesture == null)
                {
                    this.pliesGesture = new Gesture(EllipseCanvas, skeleton, (Rectangle)Canvas.FindName("pliesButton"), (TextBlock)Canvas.FindName("pliesTitle"), this.pliesMode);
                }
                if (this.firstPositionGesture == null)
                {
                    this.firstPositionGesture = new Gesture(EllipseCanvas, skeleton, (Rectangle)Canvas.FindName("firstPositionButton"), (TextBlock)Canvas.FindName("firstPositionTitle"), this.firstPositionMode);
                }

                this.pliesMode = handleGesture(this.pliesGesture, "pliesButton", this.pliesMode);
                this.firstPositionMode = handleGesture(this.firstPositionGesture, "firstPositionButton", this.firstPositionMode);

                DrawSkeleton(skeleton, FRONT_VIEW);
                DrawSkeleton(skeleton, SIDE_VIEW);

                if (pliesMode)
                {
                    // Show title
                    TextBlock title = (TextBlock)Canvas.FindName("pliesTitle");
                    title.Visibility = Visibility.Visible;

                    if (this.plie == null)
                    {
                        this.plie = new Plie(EllipseCanvas, skeleton);
                    }

                    // If the user successfully completes a plie or breaks out of the plie movement sequence,
                    // set our Plie object to null so we know to start over with a new Plie object when render gets
                    // called again.
                    if (this.plie.gestureComplete && this.plie.position.showSuccessBanner("plieCompletedImage") ||
                        !this.plie.gestureComplete && !this.plie.trackPlie())
                    {
                        this.plie = null;
                    }
                }

                if (firstPositionMode)
                {
                    // Show title
                    TextBlock title = (TextBlock)Canvas.FindName("firstPositionTitle");
                    title.Visibility = Visibility.Visible;

                    if (this.position == null)
                    {
                        this.position = new Position(EllipseCanvas, skeleton);
                    }

                    // If the user successfully completes a first position or breaks out of the first position
                    // movement sequence, set our Position to null so we know to start over with a new Postition
                    // when render gets called again.
                    if (this.position.gestureComplete && this.position.showSuccessBanner("firstPositionCompletedImage") ||
                        !this.position.firstPosition())
                    {
                        this.position = null;
                    }
                }
            }
            else
            {
                System.Console.WriteLine("skeleton is null");
            }
        }