private static void OpenItemList(IMyTerminalBlock block)
        {
            IMyProjector p = (IMyProjector)block;

            if (p.ProjectedGrid == null)
            {
                return;
            }
            InstantProjector gl = block.GameLogic.GetAs <InstantProjector>();

            gl.GetComponents().ShowScreen(Utilities.GetInventories(block));
        }