Пример #1
0
        public Rubik(Game game, Vector3 size, Vector3 position)
            : base(game)
        {
            this.size = size;

            this.speed  = 0.7f;
            this.speed1 = 0.7f;
            this.speed2 = 0.07f;

            _vertices1 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];
            _vertices2 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];
            _vertices3 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];
            _vertices4 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];
            _vertices5 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];
            _vertices6 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];

            help = new RubikCubeHelper();
        }
Пример #2
0
        public Rubik(Game game, Vector3 size, Vector3 position)
            : base(game)
        {
            this.size = size;

            this.speed = 0.7f;
            this.speed1 = 0.7f;
            this.speed2 = 0.07f;

            _vertices1 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];
            _vertices2 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];
            _vertices3 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];
            _vertices4 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];
            _vertices5 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];
            _vertices6 = new VertexPositionNormalTexture[ilosc * ilosc * ilosc][];

            help = new RubikCubeHelper();
        }