Contains the elements needed to send an event in an event stream.
Пример #1
0
 /// <summary>
 /// When processing a stream of an unknown size, it becomes a challenge to know when you have dealt with the
 /// last object in that stream. This class utilizes the Dispose() method to indicate that stream processing
 /// has completed.  This is necessary in order to mark the last message with the isLast header flag
 /// set to true.  The trick here is to ensure that the streamBuffer is not entirely empty when
 /// dispose gets called.
 /// </summary>
 private void FlushStreamBuffer()
 {
     while (_queuedEvents.Count > 0)
     {
         EventStreamQueueItem eventItem = _queuedEvents.Dequeue();
         _eventBus.ProcessMessage(eventItem.MessageContext, () =>
         {
             _eventBus.EnvelopeBus.Send(eventItem.Envelope);
         });
     }
 }
Пример #2
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        public void Publish(object evt)
        {
            _log.Debug("enter publish to stream");
            string sequence = _sequenceId.ToString();

            Envelope env = StreamingEnvelopeHelper.BuildStreamingEnvelope(sequence, _position);
            env.SetMessageTopic(Topic);

            MessageContext context = new MessageContext(MessageContext.Directions.Out, env, evt);
            EventStreamQueueItem eventItem = new EventStreamQueueItem(context);

            _log.Debug("buffering event with sequenceId: " + sequence + ", position: " + _position);
            _queuedEvents.Enqueue(eventItem);

            if (_queuedEvents.Count == (_batchLimit)) {
                _log.Debug("flushing " + _batchLimit + " event(s) to stream.");
                FlushStreamBuffer();
            }
            _position++;
        }
Пример #3
0
        public void Publish(object evt)
        {
            _log.Debug("enter publish to stream");
            string sequence = _sequenceId.ToString();

            Envelope env = StreamingEnvelopeHelper.BuildStreamingEnvelope(sequence, _position);

            env.SetMessageTopic(Topic);

            MessageContext       context   = new MessageContext(MessageContext.Directions.Out, env, evt);
            EventStreamQueueItem eventItem = new EventStreamQueueItem(context);

            _log.Debug("buffering event with sequenceId: " + sequence + ", position: " + _position);
            _queuedEvents.Enqueue(eventItem);

            if (_queuedEvents.Count == (_batchLimit))
            {
                _log.Debug("flushing " + _batchLimit + " event(s) to stream.");
                FlushStreamBuffer();
            }
            _position++;
        }