Пример #1
0
        /**
         * Callback functions.. may need to refactor?
         */
        virtual public void mousePressed_func(Vector2 pos, object obj, int mouse)
        {
            Vector2 mousePos = root.mousePos;

            if (mouse > 0)
            {
                foreach (UIElement b in children)
                {
                    if (b.HitTest(mousePos) && b.mousePressedCallback != null)
                    {
                        b.mousePressedCallback(mousePos, b, mouse);
                        break;
                    }
                }
                if (mouse == 1)
                {
                    UITextInput.TestActiveTextInput(this);
                    if (alwaysSort == 0)
                    {
                        depth = 2;
                    }
                    root.Sort();
                }
            }
        }
Пример #2
0
 /**
  * Called by other objects to see if the textinput should lose focus
  * needs to be expanded?
  */
 public static void TestActiveTextInput(UIElement obj)
 {
     if (activeTextInput != null)
     {
         if (!obj.children.Contains <Entity>(activeTextInput))
         {
             aedit3.root.Window.TextInput -= activeTextInput.TextInputCallback;
             activeTextInput.state         = UIButtonState.Released;
             activeTextInput = null;
         }
     }
 }
Пример #3
0
 /**
  * Callback func used for setting the text input
  * called by textinput objects
  */
 public static void SetActiveTextInput(Vector2 pos, Object obj, int mouse)
 {
     if (mouse == 1)
     {
         if (activeTextInput != null)
         {
             activeTextInput.state         = UIButtonState.Released;
             aedit3.root.Window.TextInput -= activeTextInput.TextInputCallback;
         }
         activeTextInput = (UITextInput)obj;
         aedit3.root.Window.TextInput += activeTextInput.TextInputCallback;
         activeTextInput.state         = UIButtonState.Pressed;
     }
 }