/// <summary> /// ユーザーデータキーの通知 /// </summary> /// <param name="part"></param> /// <param name="message"></param> public void NotifyUserData(SpritePart part, attribute.UserDataNotifier.UserData data) { if (OnUserData != null) { OnUserData(this, part, data); } }
/// <summary> /// 追加 /// </summary> /// <param name="part"></param> public void AddPart(SpritePart part) { if (partList_ == null) { partList_ = new List <SpritePart>(); } partList_.Add(part); }
/// <summary> /// 初期化 /// </summary> /// <param name="part"></param> public void Setup(SpritePart part) { part_ = part; // 4つ頂点生成 SetupVertices(); position_ = Vector3.zero; }
/// <summary> /// ユーザーデータキーの通知 /// </summary> /// <param name="part"></param> /// <param name="message"></param> public void NotifyUserData( SpritePart part, attribute.UserDataNotifier.UserData data ) { if ( OnUserData != null ) { OnUserData( this, part, data ); } }
/// <summary> /// 追加 /// </summary> /// <param name="part"></param> public void AddPart( SpritePart part ) { if ( partList_ == null ) { partList_ = new List<SpritePart>(); } partList_.Add( part ); }
/// <summary> /// 初期化 /// </summary> /// <param name="part"></param> public void Setup( SpritePart part ) { part_ = part; // 4つ頂点生成 SetupVertices(); position_ = Vector3.zero; }
/// <summary> /// パーツの設定 /// </summary> /// <param name="part"></param> public void SetPart( SpritePart part ) { part_ = part; }
/// <summary> /// パーツの設定 /// </summary> /// <param name="part"></param> public void SetPart(SpritePart part) { part_ = part; }