AtBoolean() публичный Метод

boolで取得
public AtBoolean ( ) : bool
Результат bool
            public Part( NodeReader node )
            {
                name = node.AtText( "name" );
                index = node.AtInteger( "arrayIndex" );
                parent = node.AtInteger( "parentIndex" );
                type = NodeTypeOperator.FromString( node.AtText( "type" ) );
                boundsType = BoundsTypeOperator.FromString( node.AtText( "boundsType" ) );
                inheritType = InheritTypeOperator.FromString( node.AtText( "inheritType" ) );
                //inheritRates
                blendType = AlphaBlendTypeOperator.FromString( node.AtText( "alphaBlendType" ) );
                show = node.AtBoolean( "show" );

                var n = node.ChildOrNull( "expandAttribute" );
                expandAttribute = n != null ? n.AtText() : null;

                n = node.ChildOrNull( "expandChildren" );
                expandChildren = n != null ? n.AtText() : null;
            }
            public Cell( NodeReader node, int textureWidth, int textureHeight )
            {
                name = node.AtText( "name" );
                int[] pos = node.AtIntegers( "pos", ' ' );
                size = node.AtIntegers( "size", ' ' );
                pivot = node.AtFloats( "pivot", ' ' );
                rotated = node.AtBoolean( "rotated" );

                float s = pos[0] / (float) textureWidth;
                float t = 1f - (pos[1] / (float) textureHeight);
                float u = s + (size[0] / (float) textureWidth);
                float v = t - (size[1] / (float) textureHeight);
                uv = new float[4] { s, v, u, t };
            }
            public Animation( NodeReader node )
            {
                name = node.AtText( "name" );
                if ( node.AtBoolean( "overrideSettings" ) ) {
                    settings = CreateOverrideSettings( node.Child( "settings" ) );
                } else {
                    settings = new OverrideSettings();
                }

                var parts = node.Child( "partAnimes" ).Children( "partAnime" );
                List<PartAnimation> results = new List<PartAnimation>();
                foreach ( var part in parts ) {
                    results.Add( new PartAnimation( part ) );
                }
                this.parts = results.AsReadOnly();
            }