private void Start() { _scenes = Administrators.Instance.Mgr <Scenes>(); _audioPlayer = Administrators.Instance.Mgr <Players>().AudioPlayer; var audioSource = gameObject.AddComponent <AudioSource>(); ClipListMgr list = new ClipListMgr(Clips); _audioPlayer.PlayList(audioSource, list, false); }
public override void Start() { base.Start(); AudioPlayer = new AudioPlayer(); MoviePlayer = new MoviePlayer(); }