public TacticsHandler(AIAgent p_aIAgent, TacticsNode p_tacticsNode) { aIAgent = p_aIAgent; tacticsNode = p_tacticsNode; period_left_to_act = p_tacticsNode.responseTime; }
public TacticsRepeat(AIAgent p_aIAgent, TacticsNode p_tacticsNode) : base(p_aIAgent, p_tacticsNode) { repeatNode = (TacticsRepeatNode)p_tacticsNode; }