private List <List <LINE> > TakeOffSubBeams(List <List <LINE> > Result, List <LINE> nonSelected, double SHIFTs)
        {
            SHIFTs = SHIFTs * 2;
            /// 拿掉第一輪subBeam
            List <FloorEdges> result = new List <FloorEdges>();

            foreach (List <LINE> item in Result)
            {
                FloorEdges  fe      = new FloorEdges(item, nonSelected, SHIFTs);
                List <LINE> subBeam = fe.GetSubBeam();
                result.Add(fe);
            }

            /// 拿掉第二輪subBeam
            List <List <LINE> > Res = new List <List <LINE> >();

            foreach (FloorEdges item in result)
            {
                foreach (List <LINE> floors in item.GetSubFloors())
                {
                    Res.Add(floors);
                }
            }

            return(Res);
        }
Пример #2
0
        private List <FloorEdges> SplitFloorBySubBeam(List <LINE> floor, LINE subbeam)
        {
            List <FloorEdges> Floors = new List <FloorEdges>();
            /////// 檢查subBeam與板邊界是否有兩個交點
            List <int> CrossPo = new List <int>();

            for (int i = 0; i < floor.Count; i++)
            {
                LINE floorEdge = floor[i];
                if (Math.Abs(Math.Round(floorEdge.GetSlope(), 3)) == Math.Abs(Math.Round(subbeam.GetSlope(), 3)))
                {
                    continue;
                }

                XYZ crossPoint = floorEdge.GetCrossPoint(subbeam);

                if (IsCloseEndsPoint(subbeam, crossPoint) && floorEdge.IsPointInLine(crossPoint))
                {
                    CrossPo.Add(i);
                }
            }

            /////// 沒有兩個交點則不處理直接回傳
            if (CrossPo.Count != 2)
            {
                FloorEdges Floor = new FloorEdges(floor);
                Floors.Add(Floor);
                return(Floors);
            }

            /////// 有兩個交點則開始處理梁的分離

            /// 將板轉換成節點
            List <XYZ> nodes = new List <XYZ>();

            foreach (LINE item in floor)
            {
                nodes.Add(item.GetStartPoint());
            }
            nodes.Add(floor[floor.Count - 1].GetEndPoint());

            /// 取的偏移後的交點
            XYZ        targetPoint  = floor[CrossPo[0]].GetStartPoint();
            LINE       offSetLine_1 = subbeam.GetShiftLines(floor[CrossPo[0]].GetStartPoint(), subbeam.Width / 2, "IN")[0];
            LINE       offSetLine_2 = subbeam.GetShiftLines(floor[CrossPo[0]].GetEndPoint(), subbeam.Width / 2, "IN")[0];
            XYZ        crossPoint1  = offSetLine_1.GetCrossPoint(floor[CrossPo[0]]);
            XYZ        crossPoint2  = offSetLine_1.GetCrossPoint(floor[CrossPo[1]]);
            XYZ        crossPoint3  = offSetLine_2.GetCrossPoint(floor[CrossPo[0]]);
            XYZ        crossPoint4  = offSetLine_2.GetCrossPoint(floor[CrossPo[1]]);
            List <XYZ> crossPoint_1 = new List <XYZ>()
            {
                crossPoint1, crossPoint2
            };
            List <XYZ> crossPoint_2 = new List <XYZ>()
            {
                crossPoint3, crossPoint4
            };

            /// Part 1
            int        kk     = 0;
            List <XYZ> part_1 = new List <XYZ>();

            for (int i = 0; i < nodes.Count; i++)
            {
                if (i > CrossPo[0] && i <= CrossPo[1] && kk < 2)
                {
                    part_1.Add(crossPoint_1[kk]);
                    kk = kk + 1;
                }
                else if (i <= CrossPo[0] || i > CrossPo[1])
                {
                    part_1.Add(nodes[i]);
                }
            }

            /// Part 2
            kk = 0;
            List <XYZ> part_2 = new List <XYZ>();

            for (int i = 0; i < nodes.Count; i++)
            {
                if (i > CrossPo[0] && i <= CrossPo[1])
                {
                    part_2.Add(nodes[i]);
                }
                else if ((i == CrossPo[0] || i == CrossPo[1] + 1) && kk < 2)
                {
                    part_2.Add(crossPoint_2[kk]);
                    kk = kk + 1;
                }
            }
            part_2.Add(crossPoint_2[0]);

            try
            {
                /// 將節點轉換成LINE
                List <LINE> newFloor_1 = new List <LINE>();
                for (int i = 0; i < part_1.Count() - 1; i++)
                {
                    newFloor_1.Add(new LINE(part_1[i], part_1[i + 1]));
                }

                List <LINE> newFloor_2 = new List <LINE>();
                for (int i = 0; i < part_2.Count() - 1; i++)
                {
                    newFloor_2.Add(new LINE(part_2[i], part_2[i + 1]));
                }

                Floors.Add(new FloorEdges(newFloor_1));
                Floors.Add(new FloorEdges(newFloor_2));
            }
            catch (Exception)
            {
                return(new List <FloorEdges>()
                {
                    new FloorEdges(floor)
                });
            }

            return(Floors);
        }