public void setSoundManager(SoundManager m) { soundManager = m; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here camera = new Camera(this, new Vector3(0, 0, 50), Vector3.Zero, Vector3.Up); Components.Add(camera); modelManager = new ModelManager(this); Components.Add(modelManager); camera.addModelManager(modelManager); soundManager = new SoundManager(); modelManager.setSoundManager(soundManager); debug = new Developer_Debug_Menu(this); oldState = Keyboard.GetState(); oldGamepadState = GamePad.GetState(PlayerIndex.One); modelManager.Enabled = false; modelManager.Visible = false; //Splash screen component splashScreen = new SplashScreen(this); Components.Add(splashScreen); splashScreen.setSoundManager(soundManager); base.Initialize(); }
public void setSoundManager(SoundManager s) { soundManager = s; }