/// <summary>
 /// The main entry point for the application.
 /// </summary>
 static void Main(string[] args)
 {
     using (Game1 game = new Game1())
     {
         game.Run();
     }
 }
        public void SetData(string main, Game1.GameState currGameState)
        {
            textToDraw = main;
            this.currentGameState = currGameState;

            switch (currentGameState)
            {
                case Game1.GameState.START:
                case Game1.GameState.LEVEL_CHANGE:
                    secondaryTextToDraw = "Press Enter To Begin The game";
                    break;
                case Game1.GameState.END:
                    secondaryTextToDraw = "Press Enter to Exit The game";
                    break;
            }
        }
        public void SetData(string main, Game1.GameState currGameState)
        {
            textToDraw = main;
            this.currentGameState = currGameState;

            #if(XBOX360)
            string buttons = "START";
            #else
            string buttons = "ENTER or the GamePad's START BUTTON";
            #endif

            switch (currentGameState)
            {
                case Game1.GameState.START:
                case Game1.GameState.LEVEL_CHANGE:
                    secondaryTextToDraw = "Press " + buttons + " to begin";
                    break;
                case Game1.GameState.END:
                    secondaryTextToDraw = "Press " + buttons + " to quit";
                    break;
            }
        }
        public void SetData(string main, Game1.GameState currGameState)
        {
            textToDraw = main;
            this.currentGameState = currGameState;

            switch (currentGameState)
            {
                case Game1.GameState.START:
                case Game1.GameState.LEVEL_CHANGE:
                    secondaryTextToDraw = "Press ENTER to begin";
                    break;
                case Game1.GameState.END:
                    secondaryTextToDraw = "Press ENTER to quit";
                    break;
            }
        }