public SetRenderTargetOperation(GLRenderer mder, GLTexture ite, Vector3D sp, Vector3D sr) { internrenderer = mder; itexture = ite; spos = sp; srot = sr; }
public override void SetRenderTarget(Texture2D texture, Vector3D cpos, Vector3D crot) { spos = cpos; srot = crot; rendertexture = texture as GLTexture; //TODO: Use a RenderTargetOperation instead of this method //SetRenderTargetOperation mop = new SetRenderTargetOperation(this,texture as GLTexture,cpos,crot); }