/// <summary> /// Add a competitor to the game update /// </summary> /// <returns></returns> public virtual CPrimitiveCompetitorInGame AddCompetitor() { CPrimitiveCompetitorInGame answer = new CPrimitiveCompetitorInGame(NumberOfStages, m_Competitors.Count + 1); m_Competitors.Add(answer); return(answer); }
public CSportTypedCompetitorInGame(CPrimitiveCompetitorInGame competitor) { Competitor = competitor; }